WIP Xwa Workspace Tools
WIP Xwa Workspace Tools
- JeremyaFr
- Posts: 3399
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Hello,
Here is 2 new tools:
- XwaWorkspaceViewer is a tool to view crafts infos from the exe
- XwaShpInstaller is a tool to install crafts from MXvTED shp files
Download:
Here is 2 new tools:
- XwaWorkspaceViewer is a tool to view crafts infos from the exe
- XwaShpInstaller is a tool to install crafts from MXvTED shp files
Download:
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Last edited by JeremyaFr on Mon Aug 15, 2022 3:11 pm, edited 4 times in total.
- JeremyaFr
- Posts: 3399
- Joined: Mon Jan 18, 2010 5:52 pm
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XwaWorkspaceViewer screenshot:
XwaWorkspaceShpInstaller screenshot:
XwaWorkspaceShpInstaller screenshot:
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- Vince T
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Great Work, Jeremy! Looking forward to giving this a spin with all my custom models 

Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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damn JeremyaFr you should be paid for this stuff
- Vince T
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Hey Jeremy, finally got a chance to test out the Workshop Tools, awesome work!
I've got a few questions/thoughts/suggestions:
- In the "Objects" Tab, any clue what those U1, U2, U7 values in columns M00 and M10 are about? Further down there are some that actually have meaning like "HardpoinsMirrored"
- In the "Craft2" Tab, does that last array refer to player-controlled turrets?
- If so, maybe split the cockpit and turret info into a separate "Cockpit" or "PoV" tab?
- Are there any plans to add an actual Editing/Saving function to the WorkspaceViewer? I think that would be awesome and turn into a great alternative to MXvTEd.....
I've got a few questions/thoughts/suggestions:
- In the "Objects" Tab, any clue what those U1, U2, U7 values in columns M00 and M10 are about? Further down there are some that actually have meaning like "HardpoinsMirrored"
- In the "Craft2" Tab, does that last array refer to player-controlled turrets?
- If so, maybe split the cockpit and turret info into a separate "Cockpit" or "PoV" tab?
- Are there any plans to add an actual Editing/Saving function to the WorkspaceViewer? I think that would be awesome and turn into a great alternative to MXvTEd.....
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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I got the attached bug.
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- Ace Antilles
- Posts: 6871
- Joined: Sat Jan 22, 2000 12:01 am
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Craft2 Tab = the Mxvted Weaponary and Cockpit tabs
Yes. The Turrets section is reading the [Turrets] area of the Opt ini file.
I agree it would be good to get the XwaWorkspaceShpInstaller to read the Description section and be able to write in it.
Absolutely amazing work @JeremyaFr. Every possible option is here to see!
- JeremyaFr
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- Joined: Mon Jan 18, 2010 5:52 pm
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WIP
Hello,
I've updated XwaWorkspaceTools.
I've splited the "Crafts 2" into "Crafts Weapons" and "Crafts PoV".
I've renamed "Crafts 3" to "Crafts Dock/Hangar".
I've improved the error message shown when "shiplist.txt" contains invalid data. Now the line is included in the error message.
Hello,
I've updated XwaWorkspaceTools.
I've splited the "Crafts 2" into "Crafts Weapons" and "Crafts PoV".
I've renamed "Crafts 3" to "Crafts Dock/Hangar".
I've improved the error message shown when "shiplist.txt" contains invalid data. Now the line is included in the error message.
- Ace Antilles
- Posts: 6871
- Joined: Sat Jan 22, 2000 12:01 am
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Great. Seems to work ok.JeremyaFr wrote: ↑Wed Jul 06, 2022 4:25 pmWIP
Hello,
I've updated XwaWorkspaceTools.
I've splited the "Crafts 2" into "Crafts Weapons" and "Crafts PoV".
I've renamed "Crafts 3" to "Crafts Dock/Hangar".
I've improved the error message shown when "shiplist.txt" contains invalid data. Now the line is included in the error message.
What does the "PainThreshold" bit mean?
Weird name for spaceships
- JeremyaFr
- Posts: 3399
- Joined: Mon Jan 18, 2010 5:52 pm
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WIP
Hello,
I've updated the tools.
I've renamed PainThreshold to AIHitsTakenToEvade.
Hello,
I've updated the tools.
I've renamed PainThreshold to AIHitsTakenToEvade.
- JeremyaFr
- Posts: 3399
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
WIP
Hello,
I've updated XwaWorkspaceViewer.
I've renamed the unknown fields in the Objects tab.
Hello,
I've updated XwaWorkspaceViewer.
I've renamed the unknown fields in the Objects tab.
- JeremyaFr
- Posts: 3399
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
WIP
Hello,
I've updated XwaWorkspaceViewer.
Now all the unknown fields that are both used by the game engine and used in the exe tables have a name.
Hello,
I've updated XwaWorkspaceViewer.
Now all the unknown fields that are both used by the game engine and used in the exe tables have a name.
- JeremyaFr
- Posts: 3399
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
The download is on the first post.Ace Antilles wrote: ↑Tue Aug 16, 2022 1:09 amI forget, is this downloaded from the link on the first post?
Or is it from the main Tools downloader now