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Re: [OPTing] XWA OPT Editor

Posted: Fri Mar 26, 2021 4:25 pm
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptEditor.

I've fixed a bug with ini files parsing.

Re: [OPTing] XWA OPT Editor

Posted: Sat Apr 03, 2021 2:28 pm
by JeremyaFr
UPDATE

Hello,
XwaOptEditor now contains a new tool: XwaOptProfilesViewer.

With XwaOptProfilesViewer, you can easily view the object profiles and skins for crafts.

XwaOptProfilesViewer.png

Re: [OPTing] XWA OPT Editor

Posted: Sat Apr 03, 2021 8:15 pm
by Trevor
nice

trev

Re: [OPTing] XWA OPT Editor

Posted: Mon Apr 05, 2021 10:39 pm
by Ace Antilles
This program has already been very helpful.
Great addition.

Re: [OPTing] XWA OPT Editor

Posted: Thu Apr 08, 2021 5:58 pm
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptEditor.

The changes are:
- XwaOptProfilesViewer: add Version selection
- XwaOptEditor: reset illum for all selected textures

Re: [OPTing] XWA OPT Editor

Posted: Tue Apr 27, 2021 11:45 am
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptProfilesViewer.

I've fixed a issue with meshes rendering with transparent textures.

Re: [OPTing] XWA OPT Editor

Posted: Sun May 09, 2021 12:14 pm
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptEditor.

I've disabled the opt error check message box as now it is mostly obsolete.

Re: [OPTing] XWA OPT Editor

Posted: Mon May 10, 2021 4:33 pm
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptEditor.

I've added checkboxes next to meshes to show/hide meshes.

Re: [OPTing] XWA OPT Editor

Posted: Fri May 21, 2021 4:30 pm
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptProfilesViewer.

I've added a reload button.

Re: [OPTing] XWA OPT Editor

Posted: Mon Jun 13, 2022 6:45 am
by Vince T
Hey Jeremy, I've got a small request.
Right now if I want to move a mesh or the whole craft, I use the move function. Changing coordinates in the Info tab it doesn't seem to update all the relevant fields like Hitzone Span/min/max

In the "Move" window, there are only fields for move by a number of units or meters. Could you add a set of files to move to a certain set of coordinates
Also, if that was possible, which mesh would be taken for reference for the coordinates?
- The center of the first one selectted
- The center of the last one selected
- Or the center of the selection?

Alternative could you add a field with the position coordinates to the Info Tab, which, if altered also updates all the hitzone/HP coordinates?

Re: [OPTing] XWA OPT Editor

Posted: Mon Jun 13, 2022 3:56 pm
by JeremyaFr
Hello,
There are two version of the Move dialog.
If only one mesh is selected then you can define a move delta or a position related to the hitzone center.
If more meshes are selected then you can only define a move delta. The problem as you've noticed is which center to use.

Re: [OPTing] XWA OPT Editor

Posted: Mon Jun 13, 2022 4:00 pm
by Vince T
Ah I see. Thanks for clearing that up.

Re: [OPTing] XWA OPT Editor

Posted: Thu Jun 30, 2022 7:48 pm
by Zangano
Is it possible to run this program in Artix? Its an arch based OS.

Re: [OPTing] XWA OPT Editor

Posted: Mon Jul 04, 2022 8:24 pm
by JeremyaFr
UPDATE

Hello,
I've updated XwaHangarMapEditor.

You can now define profiles and skins for each craft in the hangars.

Re: [OPTing] XWA OPT Editor

Posted: Thu Jul 28, 2022 6:49 pm
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptEditor.

Changes are:
In XwaSfoilsEditor:
- export pivot arrows
In XwaOptEditor:
- improve inverted objects
In Converters:
- improve mesh names

Re: [OPTing] XWA OPT Editor

Posted: Wed Aug 17, 2022 7:45 pm
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptEditor.

Changes are:
- export opt skins
- rename textures

Re: [OPTing] XWA OPT Editor

Posted: Thu Aug 18, 2022 6:11 am
by Forceflow
As always great work @JeremyaFr much appreciated :thumbs:

Re: [OPTing] XWA OPT Editor

Posted: Fri Sep 16, 2022 3:54 pm
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptEditor.

I've added model indexes next to the weapons hardpoints.

Re: [OPTing] XWA OPT Editor

Posted: Sat Sep 17, 2022 10:27 am
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptEditor.

I've updated the default palette used to render the OPTs.
Now when opening a XvT opt, it will no longer be dark.

Re: [OPTing] XWA OPT Editor

Posted: Sat Sep 17, 2022 11:26 am
by Michal
Thank you!

Re: [OPTing] XWA OPT Editor

Posted: Wed Mar 08, 2023 7:40 pm
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptEditor.

I've fixed a bug with the compressed skins feature.

Re: [OPTing] XWA OPT Editor

Posted: Sun Apr 02, 2023 10:37 am
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptEditor.

I've added quad2tri and tri2quad functions.

Re: [OPTing] XWA OPT Editor

Posted: Mon Apr 03, 2023 5:06 am
by Bman
Thank you!
Special feature request. Similar to Optech's texture stitching, could an editing feature be available in XwaOptEditor where the user could select a given x,y pixel coordinate within a texture and map it to a specific vertice of a face from a given mesh ? (A precision approach for remapping textures).

Re: [OPTing] XWA OPT Editor

Posted: Wed Apr 05, 2023 6:43 pm
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptEditor.

You can now view HPs and EGs in the profiles viewer tool.

Re: [OPTing] XWA OPT Editor

Posted: Sun Apr 16, 2023 3:54 pm
by JeremyaFr
UPDATE

Hello,
I've updated XwaOptEditor.

I've added a edit buttons to the explorer to open the selected file with the editor.