Damaged Ship Skins
Damaged Ship Skins
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
With a lot of the advancements we have seen in the community, namely adding additional flight group colors, I wondered if we could start a thread for gaging interest in creating damaged skins for as many of the models as we can. It might be a good way to get a majority of us unfamiliar with skinning opts into the fold. Taking a default skin, and giving it blast marks and large scarring and breaches in the case of the larger models. These would be good for story missions where said craft are limping home or undergoing repairs in repair yards.
Thoughts?
Do we decide on and agree on a specific slot for damaged models?
Do we work out a list of the priority craft?
Post WIP, tutorials, pointers, tips, links to relevant threads, etc.
Thoughts?
Do we decide on and agree on a specific slot for damaged models?
Do we work out a list of the priority craft?
Post WIP, tutorials, pointers, tips, links to relevant threads, etc.
Last edited by ual002 on Thu Apr 18, 2019 2:12 pm, edited 1 time in total.
- capitanguinea
- Posts: 226
- Joined: Sun Aug 30, 2015 3:59 pm
damage show itself in game... it would be simple to make it happens on normal skins if some one understand how that happens
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
See I'm slowly learning and working on a thing.
https://imgur.com/AyXJm8I
https://imgur.com/KOXLyYo
Sadly, in game the changed/imported textures are pink, and I suspect I'm missing something about an alpha or something.
https://imgur.com/AyXJm8I
https://imgur.com/KOXLyYo
Sadly, in game the changed/imported textures are pink, and I suspect I'm missing something about an alpha or something.
Last edited by ual002 on Fri Apr 19, 2019 12:37 am, edited 1 time in total.
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- Posts: 1170
- Joined: Mon Apr 05, 2004 11:01 pm
And damaged and burned starfighters in the hangars
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.
- Driftwood
- Posts: 2174
- Joined: Wed Oct 22, 2003 11:01 pm
- Contact:
The pink is likely an issue with converting the textures itself using a less than ideal configuration, it's been hit or miss for me in the past also, however I may have a fix for this, send me your files when you are done pre-conversion.
It has nothing to do with alpha channels.
It has nothing to do with alpha channels.
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
well, ive got photoshop, I just need to know the settings
- Darksaber
- Posts: 10931
- Joined: Mon Jan 10, 2000 12:01 am
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I tried to convert a texture to 256 colors in Photoshop, thought I had it, but once in game it was pink
Q. Do you have any version of Corel Paintshop Pro?
What I would do in Photoshop is save your original file as PSD, then save the file again as a png file, then open the png file in Paintshop Pro.
In Paintshop Pro, goto Image/Decrease Color Depth/256 color palette, and another window will open
Set the settings as Optimize Octree - Error Diffusion - and tick the Reduce color bleeding box, that's all you need, click on OK and save the file as *.bmp
Q. Do you have any version of Corel Paintshop Pro?
What I would do in Photoshop is save your original file as PSD, then save the file again as a png file, then open the png file in Paintshop Pro.
In Paintshop Pro, goto Image/Decrease Color Depth/256 color palette, and another window will open
Set the settings as Optimize Octree - Error Diffusion - and tick the Reduce color bleeding box, that's all you need, click on OK and save the file as *.bmp
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
Son-of a beach. This is what we get keeping such an old game alive. Ok so the key is the color pallet of 256... let me keep experimenting. I don't have PaintShopPro.
EDIT: I've tried just about every photoshop setting under indexed color. No luck.
EDIT: I've tried just about every photoshop setting under indexed color. No luck.
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
Ok, so I found an online converter, it works if you set the settings to 8 (indexed). https://online-converting.com/image/convert2bmp/
Kinda goofy that an online resource works better than my photoshop. My next problem is that all my textures look good in game except the ones I didn't touch default to the fourth color group and not the 5th one. I imagine that means that any surface that got a flight group color (that I didn't touch) other than default, defaults to the last color in the list and not the first. Take for example the ISD II. I made a 5th flight group color based on the default, and intended to scar up a few panels. All the ones I didn't touch that had new markings are the chimera skin (4th flight group color).
Progress Report:
https://imgur.com/rg4f2qE
https://imgur.com/I9yuTzE
https://imgur.com/xPIqrtj
DL Link: https://www.dropbox.com/s/pd3ix4si2wba0 ... 2.opt?dl=0
Just backup your original, and use YOGME to make the flight group color #5 in any custom mission, unless there is another way to change the FG color. Its sorta work in progress so I'm open to suggestion.
Kinda goofy that an online resource works better than my photoshop. My next problem is that all my textures look good in game except the ones I didn't touch default to the fourth color group and not the 5th one. I imagine that means that any surface that got a flight group color (that I didn't touch) other than default, defaults to the last color in the list and not the first. Take for example the ISD II. I made a 5th flight group color based on the default, and intended to scar up a few panels. All the ones I didn't touch that had new markings are the chimera skin (4th flight group color).
Progress Report:
https://imgur.com/rg4f2qE
https://imgur.com/I9yuTzE
https://imgur.com/xPIqrtj
DL Link: https://www.dropbox.com/s/pd3ix4si2wba0 ... 2.opt?dl=0
Just backup your original, and use YOGME to make the flight group color #5 in any custom mission, unless there is another way to change the FG color. Its sorta work in progress so I'm open to suggestion.
- JeremyaFr
- Posts: 4001
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
You can try the latest version of OPTech. I've added support for bmp files with less than 256 colors.
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
Right on. Thanks sir. I'm gonna try that other method that was suggested there too. Painting individual tiles while a bit grueling is difficult to uniformly apply techniques to a single whole opt.
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
Working on an escort shuttle now. Lots of tracing the original, but this one is saved in photoshop in such a way I can make quick recolors. Now we just need a cockpit.
https://imgur.com/njQaIAG
https://imgur.com/7K08yn9
https://imgur.com/njQaIAG
https://imgur.com/7K08yn9
- Driftwood
- Posts: 2174
- Joined: Wed Oct 22, 2003 11:01 pm
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Never heard of this escort cockathingie of which you speak.
Still on my todo... currently working when I have time, on something bigger..
Still on my todo... currently working when I have time, on something bigger..
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
Are you planning to remodel the Escort shuttle? If so I wont spend too much time on this version. I was gonna move on to the blast-boat next and make a few random skins, however that model looked older than the escort shuttle to me. That and the sentinel shuttle, that model looked like the original.
- Driftwood
- Posts: 2174
- Joined: Wed Oct 22, 2003 11:01 pm
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Any changes you would do at this point shouldn't affect things negatively for me as I at this point only anticipate modifying the interior and exterior in relation to the glass bits.
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
If that's longspeak for you're making a cockpit.opt then right on! lol