XwaOptEditor: Understanding the different texture types
Posted: Fri Dec 31, 2021 2:16 pm
I am trying to understand a bit better the different texture types for OPTs and how to use XwaOptEditor to utilize them.
I presume the color texture is of course for regular surfaces, and transparency textures are for clear parts like windows and so on. I am not quite clear on the illumination maps, as they always(?) have both a diffuse portion and an alpha mask. What are these two parts for specifically? Are they tied to materials at all? In my case I am looking to create cockpit lights. How would I setup my illumination texture? Also, are there any requirments on resolution, colour depth, or colours (i.e. greyscale)? I have seen some examples of blinking lights. How is that accomplished?
I presume the color texture is of course for regular surfaces, and transparency textures are for clear parts like windows and so on. I am not quite clear on the illumination maps, as they always(?) have both a diffuse portion and an alpha mask. What are these two parts for specifically? Are they tied to materials at all? In my case I am looking to create cockpit lights. How would I setup my illumination texture? Also, are there any requirments on resolution, colour depth, or colours (i.e. greyscale)? I have seen some examples of blinking lights. How is that accomplished?