WIP: Seraphim Remake

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WIP: Seraphim Remake

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Vince T
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Post by Vince T » Fri May 30, 2014 6:34 pm

Been a while since've updated the place, SWTOR being in no small part responsible. Nevertheless I haven't been idle at all, lots of work going on behind closed doors. To give you a climps here's an update on the Seraphim overhaul.

What I did here was to completely reshape the ship's engine section, making it about 100m longer and more defined. I always felt the stern looked kinda chopped off and I think to remember the reason for this was me being to lazy to whip up a proper stern - a flaw I intend to iron out now. Apart from that there's numerous detail updates here and there, a lot of which aren't visible in the first place as they concern the ship's interior. (yeah, seriously!). Still being a ship of over 900m there's a lot of work left to do before I can showcase anything from inside.
But time will come and patience be rewarded. For now, enjoy!
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DTM
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Post by DTM » Sat May 31, 2014 10:56 am

:fressehalten: i like powerful middle size ships!!!

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Vince T
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Post by Vince T » Sun Jan 04, 2015 8:36 pm

Since Sax came up with a HD update, guess that's my cue :D
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Griffin
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Post by Griffin » Mon Jan 05, 2015 3:52 am

Nice!

Fek'LeyrTarg
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Post by Fek'LeyrTarg » Fri Jan 09, 2015 2:49 pm

I really like the design of that ship. The design reminds me a lot on the designs from Wing Commander. :)

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Post by Tony Knightcrawler » Sun Jan 25, 2015 1:40 am

Awesome, Vincent! :)

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Post by Trevor » Thu Feb 05, 2015 10:36 am

Wow, that looks awsome.

Now, not to complicate things too much, but I wounder if these updates should comprise a second patch that anyone with a PC of now must use, however it leaves the lesser poly updates for machines of a couple of... well... more than a couple of years ago.

I guess you could call the point mute in that there are not many who still play this game, and those that do have pretty high specs.

Trev

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Vince T
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Post by Vince T » Thu Feb 05, 2015 9:58 pm

Actually this HD version isn't really intended for XWA. I picture it more for use in render scenes or an independent FPS I'm sort of working on myself. Once it's completed to a degree I will likely make a version for XWA and, dispite the jump in graphics, will likely stick to the traditional way to ensure everyone is able to play it.
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Vince T
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Post by Vince T » Wed Feb 18, 2015 4:48 pm

Taking a break from modelling the outside details...
wip.jpg
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Your ship, Captain. I need a drink. - Vince Trageton
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