RZ-2 A-Wing Interceptor: update with Dynamic Cockpit
RZ-2 A-Wing Interceptor: update with Dynamic Cockpit
- DTM
- Posts: 2120
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The Resistance has another starfighter!
You may download it from MTD Industries.
Have fun!
You may download it from MTD Industries.
Have fun!
- Darksaber
- Posts: 10931
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Excellent work mate, looks brilliant
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- DTM
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W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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- Posts: 457
- Joined: Sat Aug 13, 2005 11:01 pm
I really like this design.
The cockpit doesn't match the one canon source we have of the design, but yours looks a lot better than the canon design, a lot less boring.
Also is that Elite: Dangerous concept art on the right side screen? Looks like concept art for their Solar System map screen.
The cockpit doesn't match the one canon source we have of the design, but yours looks a lot better than the canon design, a lot less boring.
Also is that Elite: Dangerous concept art on the right side screen? Looks like concept art for their Solar System map screen.
Last edited by Tuskin on Sat Sep 21, 2019 9:13 pm, edited 1 time in total.
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- Joined: Sun Aug 25, 2019 10:02 pm
Thanks a lot for this wonderful work!
Newbie questions: I've updated the skirmish picture into ShipStuffUCP5.dat (I used the TIE Reaper's slot in DSCUP), and the hull picture into Hull_Icons_UCP.dat. Also edited a map picture (after reducing the size of the hull picture) to Map_Icons_UCP.dat. Anything else I'm missing?
Also: I had to look for the pictures of the previous item inside the DAT files. Is there a simpler method to know what's where? The "Species No" in Mxvted gives the index number for the skirmish picture, but for the hull picture and map picture I don't know at all where the corresponding index can be found...
Newbie questions: I've updated the skirmish picture into ShipStuffUCP5.dat (I used the TIE Reaper's slot in DSCUP), and the hull picture into Hull_Icons_UCP.dat. Also edited a map picture (after reducing the size of the hull picture) to Map_Icons_UCP.dat. Anything else I'm missing?
Also: I had to look for the pictures of the previous item inside the DAT files. Is there a simpler method to know what's where? The "Species No" in Mxvted gives the index number for the skirmish picture, but for the hull picture and map picture I don't know at all where the corresponding index can be found...
I don't judge tactics. The Battle is the best and only Judge.
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- Joined: Thu Mar 30, 2017 10:07 pm
Sooo cool, i love a-wing, reminds me the f-14 tomcat...going to download right now.
- capitanguinea
- Posts: 226
- Joined: Sun Aug 30, 2015 3:59 pm
You make seem this machine, that did not impressed me in the movie so sexy! Good Job!
- DTM
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I have improved the Cockpit, and it is now enabled as a Dynamic Cockpit. It is also ready for when the Active Cockpit function will be active.
You may find the new version at MTDIndustries site.
In the realization of this cockpit I made several experiments with masking textures. In this way all the screens are personalized. The same can be done for other ships in several ways.
I'd like the opinion of the comunity...
You may find the new version at MTDIndustries site.
In the realization of this cockpit I made several experiments with masking textures. In this way all the screens are personalized. The same can be done for other ships in several ways.
I'd like the opinion of the comunity...
- blue_max
- Posts: 2296
- Joined: Wed Mar 20, 2019 5:12 am
Brilliant work, DTM! In the targeting computer, there's a couple of horizontal blue/cyan glowing bars that seem to blend with the contents of the target display... How did you achieve that!?
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- Posts: 46
- Joined: Fri Feb 13, 2009 3:30 am
It looks so pretty. I have been following what you all are doing with the dynamic/Active cockpit and it is like a dream come true. Reminds me of flipping all those switches and dials in my old Falcon 4 cockpit.
May the Force be with you all.
- Driftwood
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Wow, those radar screens and targeting displays are phenomenal!
- rogue518
- Posts: 2864
- Joined: Wed Jul 12, 2000 11:01 pm
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DTM... brilliant as always... I know it's not cannon for me to do this, but this version of the A-Wing (RZ-2 Awing that is.... ) will be my mainstay in the game.
Edit: Wow... all targeting screens work!!! Love it!! (DTM... not saying they wouldn't … it's just amazing to see them in action work.... ) And DTM since you like an opinion I notice the beaming display and shielding display's are switched.. not a problem I just noticed how the display's are much better there... I really love the displays above ( beaming and shield display's) where the enemy and friendly (or neutral) displays are set, excellent job!!
Sincerely, Rogue518
Edit: Wow... all targeting screens work!!! Love it!! (DTM... not saying they wouldn't … it's just amazing to see them in action work.... ) And DTM since you like an opinion I notice the beaming display and shielding display's are switched.. not a problem I just noticed how the display's are much better there... I really love the displays above ( beaming and shield display's) where the enemy and friendly (or neutral) displays are set, excellent job!!
Sincerely, Rogue518
Last edited by rogue518 on Sun Feb 23, 2020 4:38 pm, edited 4 times in total.
'Stay in Attack formation!' Darth Vader aka: Anakin Skywalker During the 'Battle Of Yavin'
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.