Z-95 Headhunter ver 3.1 - update to ver 4.1
Z-95 Headhunter ver 3.1 - update to ver 4.1
- DTM
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Update for the Z-95 Headhunter!
This release come with a new Dynamic Cockpit...
...and new extra Flighgroups Colors (colors n. 4 and 5) for the "Bandit" Squadron! Use Jeremy’s Hook_Mission_Tie.dll function to use extra Flightgroup Colors in your own custom missions.
Thanks to the installer, you may use the new colors of the "Bandit" squadron in the missions of the Azzameen family.
Download the new version here and in the download section !
Have fun!
This release come with a new Dynamic Cockpit...
...and new extra Flighgroups Colors (colors n. 4 and 5) for the "Bandit" Squadron! Use Jeremy’s Hook_Mission_Tie.dll function to use extra Flightgroup Colors in your own custom missions.
Thanks to the installer, you may use the new colors of the "Bandit" squadron in the missions of the Azzameen family.
Download the new version here and in the download section !
Have fun!
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Last edited by Ace Antilles on Sun Mar 14, 2021 3:59 am, edited 1 time in total.
Reason: Fixed images
Reason: Fixed images
- Forceflow
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Awesome Downloads have been updated as well!
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
And I love that you added a few extra flight group colors for pirate/bandit. If you want a few more done, and have a template already, send it my way and I can knock out a few more for you.
- Ace Antilles
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Great work DTM
Who would have thought 20 years ago the Z-95 is a ship people would want to fly again lol
Who would have thought 20 years ago the Z-95 is a ship people would want to fly again lol
- keiranhalcyon7
- Posts: 599
- Joined: Tue Jan 02, 2018 6:41 am
I like that cockpit. Nice job. When would it ever have a beam weapon, though?
Now I'm wondering how hard it would be to implement some analog gauges...
Now I'm wondering how hard it would be to implement some analog gauges...
- Ace Antilles
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IIRC you can add beams to most ships now can't you?keiranhalcyon7 wrote: ↑Fri Apr 17, 2020 5:48 pmI like that cockpit. Nice job. When would it ever have a beam weapon, though?
Now I'm wondering how hard it would be to implement some analog gauges...
So better to have the option and not use it than not have it later
- Driftwood
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Beams can go on any ship in either skirmish or AlliED mission, generally speaking.Ace Antilles wrote: ↑Fri Apr 17, 2020 5:51 pmIIRC you can add beams to most ships now can't you?keiranhalcyon7 wrote: ↑Fri Apr 17, 2020 5:48 pmI like that cockpit. Nice job. When would it ever have a beam weapon, though?
Now I'm wondering how hard it would be to implement some analog gauges...
So better to have the option and not use it than not have it later
EDIT: Also I have no idea why, but images seem to be broken for me.
- eddyfurax
- Posts: 73
- Joined: Thu Mar 28, 2019 7:28 pm
Thank you for this new opt and this wonderful cockpit.
I am like a kid this time with all this upgrades!
Soon new Tie opt and cockpit ?
I am like a kid this time with all this upgrades!
Soon new Tie opt and cockpit ?
- keiranhalcyon7
- Posts: 599
- Joined: Tue Jan 02, 2018 6:41 am
The game engine can do it, sure. I meant anyone who actually would put a beam weapon on a Z-95 is reaching a little.Driftwood wrote: ↑Fri Apr 17, 2020 5:53 pmBeams can go on any ship in either skirmish or AlliED mission, generally speaking.Ace Antilles wrote: ↑Fri Apr 17, 2020 5:51 pmIIRC you can add beams to most ships now can't you?keiranhalcyon7 wrote: ↑Fri Apr 17, 2020 5:48 pmI like that cockpit. Nice job. When would it ever have a beam weapon, though?
Now I'm wondering how hard it would be to implement some analog gauges...
So better to have the option and not use it than not have it later
- Driftwood
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Fluff wise, yes most likely true. Tactics wise the additional energy dump to engines or a decoy beam if you're in a pinch is helpful. Point is, why would DTM leave out the HUD functionality and leave in place the default beam weapon display in the event somebody does use it. Seems counter productive in regards to immersion.keiranhalcyon7 wrote: ↑Fri Apr 17, 2020 9:04 pmThe game engine can do it, sure. I meant anyone who actually would put a beam weapon on a Z-95 is reaching a little.Driftwood wrote: ↑Fri Apr 17, 2020 5:53 pmBeams can go on any ship in either skirmish or AlliED mission, generally speaking.Ace Antilles wrote: ↑Fri Apr 17, 2020 5:51 pm
IIRC you can add beams to most ships now can't you?
So better to have the option and not use it than not have it later
- Darksaber
- Posts: 10931
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And it should have been v4.0 not v3.1
New Opt = Major Number
Updated Installer = Minor Number
Amateurs
New Opt = Major Number
Updated Installer = Minor Number
Amateurs
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
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Where in the download section is this? Does it just replace the Original Z95?
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- Forceflow
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Is it a completely new opt? I thought it just added the cockpit and new flight group colors. If it's a new opt I guess I need to make new screenies.
I also set the new status correctly and under the XWAUCP link is a link now that let's you view only new crafts to make it easier to find them.
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
It's better to burn out than to fade away .
- Darksaber
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I would say so, the model might be the same but it has new higher res textures the cockpit is remodelled so yes new optForceflow wrote: ↑Sat Apr 18, 2020 8:20 amIs it a completely new opt? I thought it just added the cockpit and new flight group colors. If it's a new opt I guess I need to make new screenies.
I also set the new status correctly and under the XWAUCP link is a link now that let's you view only new crafts to make it easier to find them.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- DTM
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Speaking about base and exterior opts: on the fusolage, one new high-res texture replaces more standard textures. There is not a great improvement in quality, but I was not happy with the old alignment of the textures on the fusolage.
The wings have a better textures quality.
Aside from these things, there isn't much new. No new screenshots are needed.
Is it a new opt? No...and yes...maybe
The wings have a better textures quality.
Aside from these things, there isn't much new. No new screenshots are needed.
Is it a new opt? No...and yes...maybe
- rogue518
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I am trying to put those new flightcolors for the updated Z-95 in to a mission, just having a hard time with it. Is it possible to show a example mission as a tutorial?
Sincerely, Rogue518
Sincerely, Rogue518
'Stay in Attack formation!' Darth Vader aka: Anakin Skywalker During the 'Battle Of Yavin'
- DTM
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Read the readme file: you find it in the Backup folder. As example, you may look at the .ini file of mission 2 Battle 2