Revenge of the Fifth - The Z-95 Version 5.0
Revenge of the Fifth - The Z-95 Version 5.0
- DTM
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It's not over! The fifth of May takes revenge! I know today is May 6th, but I didn't have time to post this new version of the multifaceted Z-95 yesterday.
This is definitely the family's favorite: the Z-95 MkIII with four engines. Technically, the other Z-95s also have four engines, but these are larger, so they must be separate and clearly visible.
The new installer contains both the previous version (Dual Motor) and the new one (Quad Motor). You can choose your favorite, and keep the other one to be used with the OPT Replace Hook: in fact both versions will be copied to your FlightModels folder. "Z-95A" = Dual Motor. "Z-95B" = Quad Motor. The one normally in use is automatically renamed "Z-95".
Of course, this new version also has a Dynamic Cockpit
You may download it here, and soon in the download section
Have fun!
This is definitely the family's favorite: the Z-95 MkIII with four engines. Technically, the other Z-95s also have four engines, but these are larger, so they must be separate and clearly visible.
The new installer contains both the previous version (Dual Motor) and the new one (Quad Motor). You can choose your favorite, and keep the other one to be used with the OPT Replace Hook: in fact both versions will be copied to your FlightModels folder. "Z-95A" = Dual Motor. "Z-95B" = Quad Motor. The one normally in use is automatically renamed "Z-95".
Of course, this new version also has a Dynamic Cockpit
You may download it here, and soon in the download section
Have fun!
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Last edited by Ace Antilles on Sun Mar 14, 2021 4:18 am, edited 1 time in total.
Reason: Fixed images
Reason: Fixed images
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- Ace Antilles
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Excellent work DTM! I'm going to have to do some comparisons to see which one to choose!
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That is my favorite one yet!
- rogue518
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Awesome job DTM.... (@Tony Knightcrawler... , same here )
Sincerely, ogue518
Sincerely, ogue518
'Stay in Attack formation!' Darth Vader aka: Anakin Skywalker During the 'Battle Of Yavin'
- Ace Antilles
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The Z-95 Dual Motors (Z-95A) which has barely just launched from space dock.
The Z-95 Quad Motors (Z-95B) already making it's previous model redundant
The Z-95 Quad Motors (Z-95B) already making it's previous model redundant
- Rookie_One1
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Goddamn it, I did not expect you to be that fast!
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.
- Mark_Farlander
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Very good. A return of the old 4-engine Z-95 back from Jedi Academy is really welcome.
I don't judge tactics. The Battle is the best and only Judge.
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God this is beautiful.
When running no HUD for the dynamic 'pits is there an option I'm missing to keep radio messages and ship updates being displayed?
I can do without any of the main HUD pieces in the dynamics, but in the Z-95 in particular miss being able to see what I'm toggling to with the convergence key!
When running no HUD for the dynamic 'pits is there an option I'm missing to keep radio messages and ship updates being displayed?
I can do without any of the main HUD pieces in the dynamics, but in the Z-95 in particular miss being able to see what I'm toggling to with the convergence key!
- Rookie_One1
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Use xwahacker to readjust the FOV, that should fix it
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
- Ace Antilles
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You can alter the cockpit files to disable some elements manually. So you can have 1 out of 3 screens on for example.szoreny wrote: ↑Fri May 08, 2020 2:17 amGod this is beautiful.
When running no HUD for the dynamic 'pits is there an option I'm missing to keep radio messages and ship updates being displayed?
I can do without any of the main HUD pieces in the dynamics, but in the Z-95 in particular miss being able to see what I'm toggling to with the convergence key!
I can't tell you which commands right now as I will get it wrong lol
Don't alter the FOV as I don't think that's what you are meaning is wrong.
- Rookie_One1
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You know, knowing that the AF-4 variant is the 4 engine z-95, I wouldn't be surprised if the two engines variant was the AF-3 (at least for that body style)
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
-
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- Joined: Thu Apr 30, 2020 4:53 pm
Yeah I was looking through the .dc files but didn't see a HUD region for the central radio and ship updates etc.Ace Antilles wrote: ↑Fri May 08, 2020 4:29 amYou can alter the cockpit files to disable some elements manually. So you can have 1 out of 3 screens on for example.szoreny wrote: ↑Fri May 08, 2020 2:17 amGod this is beautiful.
When running no HUD for the dynamic 'pits is there an option I'm missing to keep radio messages and ship updates being displayed?
I can do without any of the main HUD pieces in the dynamics, but in the Z-95 in particular miss being able to see what I'm toggling to with the convergence key!
When playing with the normal HUD if you turn off all HUD regions with the hotkeys, the area I'm talking about still remains and is the only thing still appearing - so it must be separate from the main regions....I'll play around with the .dc though.
- Ace Antilles
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Ok I dunno if I'm still 100% following but here's some useful info.szoreny wrote: ↑Fri May 08, 2020 2:17 amGod this is beautiful.
When running no HUD for the dynamic 'pits is there an option I'm missing to keep radio messages and ship updates being displayed?
I can do without any of the main HUD pieces in the dynamics, but in the Z-95 in particular miss being able to see what I'm toggling to with the convergence key!
Yeah I was looking through the .dc files but didn't see a HUD region for the central radio and ship updates etc.
When playing with the normal HUD if you turn off all HUD regions with the hotkeys, the area I'm talking about still remains and is the only thing still appearing - so it must be separate from the main regions....I'll play around with the .dc though.
BACKUP FILES BEFORE CHANGING!
If you want to have a Dynamic Cockpit and still some Hud you can. You need to alter a file.
Say you want to have Hud Left screen on but no Middle and Right screens, only cockpit.
Go to Star Wars X-Wing Alliance\DynamicCockpit\Z-95Cockpit.dc
Open that in Notepad etc
Goto Section ;1 and find ;erase_region = TARGET_AND_LASERS_REGION and delete the "';" in front of erase.
Then Section ;3 and find ;erase_region = RIGHT_TEXT_BOX_REGION and delete the "';" in front of erase.
So that should give you only the Left HUD box and the rest on the cockpit.
You can still press Delete and PgDn to highlight and alter stuff.
Obviously the opposite can be done to add Huds back in too.
- BenKenobi
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There doesn't seem to be a setting to enable the radio and informational messages in EffectsByBlueMax_v1.1.3.exe, for now the solution is to uninstall and use 1.1.2 if you can't do without the messages.
Also see viewtopic.php?f=15&t=12475&p=167098#p167098 and the following posts on this subject.
Also see viewtopic.php?f=15&t=12475&p=167098#p167098 and the following posts on this subject.
- Ace Antilles
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No that is NOT to fix that issue. Wait for Blue Max to actually come online and look into that one.BenKenobi wrote: ↑Fri May 08, 2020 4:46 pmThere doesn't seem to be a setting to enable the radio and informational messages in EffectsByBlueMax_v1.1.3.exe, for now the solution is to uninstall and use 1.1.2 if you can't do without the messages.
Also see viewtopic.php?f=15&t=12475&p=167098#p167098 and the following posts on this subject.
I was giving advice on certain customising options.
- BenKenobi
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I do think it is, it has nothing to do with HUD settings. In the mean time Blue_Max has confirmed in the before mentioned topic its in the 1.1.3 version (where it was a mistake) and an update is also available, see the mentioned topic.szoreny wrote: ↑Fri May 08, 2020 2:06 pm
Yeah I was looking through the .dc files but didn't see a HUD region for the central radio and ship updates etc.
When playing with the normal HUD if you turn off all HUD regions with the hotkeys, the area I'm talking about still remains and is the only thing still appearing - so it must be separate from the main regions....I'll play around with the .dc though.
Edit: DarHan was faster
- Griffin
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Wow! I will be uninstalling the swcrusade craft pack this weekend and reinstalling XWA. DS is right, I need to start using the new files, these look amazing!
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with BlueMax's cockpit inertia on, some areas are visible that might not be otherwise, and some polys that are removed because one couldn't normally see them can come into view. For example, look back and to the right, while pulling up and right on the stick. Can see "missing" geometry that wouldn't ever be visible with a more static cockpit.
http://chattypics.com/files/missing_6sbwydrkil.jpg
If cockpit inertia is going to be a thing, cockpit opt makers are going to need to be a little more cautious about which geometry can be safely omitted.
http://chattypics.com/files/missing_6sbwydrkil.jpg
If cockpit inertia is going to be a thing, cockpit opt makers are going to need to be a little more cautious about which geometry can be safely omitted.