Effects (Bloom, SSAO, SSDO) and VR/TrackIR Installers
Re: Effects (Bloom, SSAO, SSDO) and VR/TrackIR Installers
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I see. Will do. Re-editing maps a/t/m. Thanks Blue.
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.
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I play with the BETA of Blue Max effects. I like the new target image in HUD as a hologram.
One question concerns the effect mod of Blue, in the 1.1.3 version I could choose between ROTJ and Disney style for the hyperspace jumps. Why? I have installed everything as indicated from the order, with the patch ect. I just noticed that this feature is currently not available, is it currently under revision?
One question concerns the effect mod of Blue, in the 1.1.3 version I could choose between ROTJ and Disney style for the hyperspace jumps. Why? I have installed everything as indicated from the order, with the patch ect. I just noticed that this feature is currently not available, is it currently under revision?
- blue_max
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The difference between ROTJ and Disney-style hyperspace jumps is just the spark that appears in the distance and becomes the hyperspace tunnel. I intended to add a few more differences, but then I wandered off to do other stuff. Because of this small difference, we thought it wasn't worth another setting in the installer.Avarice1987 wrote: ↑Tue Nov 03, 2020 6:31 amOne question concerns the effect mod of Blue, in the 1.1.3 version I could choose between ROTJ and Disney style for the hyperspace jumps. Why? I have installed everything as indicated from the order, with the patch ect. I just noticed that this feature is currently not available, is it currently under revision?
However, you can still activate ROTJ style by opening Hyperspace.cfg and setting:
disney_style = 0