X-Wing Alliance 2020 Mega Patch available NOW!
Re: X-Wing Alliance Mega Patch 2020 available NOW!
- DarHan
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I’ve taken advantage of this release to reinstall everything and restart the campaign from scratch. Wheee!
“Red Four, nothing’s gone wrong yet.”
— Hobbie Klivian
— Hobbie Klivian
- JeremyaFr
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This is caused by a bug in the hangars hook.Ace Antilles wrote: ↑Sat Nov 28, 2020 1:47 amSo I fixed the Endor bug. It's to do with the Shuttle! I don't know why. Something to do with the weird mission parameters maybe.Red_Leader wrote: ↑Fri Nov 27, 2020 11:06 pmin Endor mission 3, the S-foils on Wedge's X-wing never opened. I watched him for about 2 minutes and they stayed closed.
Anyone have those issues?
I had disabled the Shuttle in missions 2 and 3. Seems fine in 2 but not 3. Bizarre.
So open the 1b7m3w.ini in notepad and just change thisto 1 and it fixes it.Code: Select all
LoadShuttle = 0
We have pushed the Hangar options a long way so who knows. Thanks for the bug report. We will fix that in our first patch.
I've fixed it.
Please redownload the hangars hook.
- JeremyaFr
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BUG REPORT
In battle 7 mission 3, Red 1 appears in blue in the CMD instead of green.
In battle 7 mission 3, Red 1 appears in blue in the CMD instead of green.
- Ace Antilles
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This is not a Mission bug as the mission is fine.
This is a Wireframe issue for some reason to do with Blue Max effects.
Thanks for the Hook update that fixed the Shuttle issue
- Red_Leader
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Are we posting bug reports in here? If not I apologize but seeing a few were posted in here, I noticed the Outrider has an ion cannon.
"I want my sanity back." - Wedge Antilles
https://www.freewebs.com/redleaderxwa/
https://www.freewebs.com/redleaderxwa/
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
- Ace Antilles
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Red_Leader wrote: ↑Sun Nov 29, 2020 5:27 pmAre we posting bug reports in here? If not I apologize but seeing a few were posted in here, I noticed the Outrider has an ion cannon.
Neither are bugs. DTM can discuss more on those as it's his ship.
- Ace Antilles
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We have posted a small Day 1 fix for the few critical issues.
You can find it on the Download page.
Future bug fixes will be sorted if found at a later date.
If you have any installation issues then please read back on this topic to see if it has been answered.
Otherwise please post in the Bug / Help section
viewforum.php?f=10
You can find it on the Download page.
Future bug fixes will be sorted if found at a later date.
If you have any installation issues then please read back on this topic to see if it has been answered.
Otherwise please post in the Bug / Help section
viewforum.php?f=10
- DTM
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The Outrider does not have turrets. At least not the Outrider I made.
- Rookie_One1
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- Joined: Thu Feb 26, 2004 12:01 am
They were set as turrets in the old patch, ah well, not like it's a big issue
Found something else, the findings I made at the time that permitted corrected turret orientation were removed, we see the default turret orientation for the YT1300, YT2000 and the falcon from the vanilla game in the current megapatch, instead of what was added before
Found something else, the findings I made at the time that permitted corrected turret orientation were removed, we see the default turret orientation for the YT1300, YT2000 and the falcon from the vanilla game in the current megapatch, instead of what was added before
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
- DTM
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The original authors made no mistake when they drew the orientation of the turrets. It was intentional. The turrets are oriented this way to make the turrets' firing arc work better. In the past, having "adjusted" the orientation of the turrets was a mistake, which made it impossible to complete some original missions. We must have respect for the original authors. Before changing their work, we should investigate the reason for their decisions.Rookie_One1 wrote: ↑Sun Nov 29, 2020 9:34 pmFound something else, the findings I made at the time that permitted corrected turret orientation were removed, we see the default turret orientation for the YT1300, YT2000 and the falcon from the vanilla game in the current megapatch, instead of what was added before
- Rookie_One1
- Posts: 1656
- Joined: Thu Feb 26, 2004 12:01 am
On my side I fixed that issue by "squarring" the fire arcs (put the same value for Y as it was for X), ah well, I can just redo it for my build
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
- Rookie_One1
- Posts: 1656
- Joined: Thu Feb 26, 2004 12:01 am
Found another one !
The MC80 (Defiance model) missing it's outside hangar hardpoint, which mean that you are likely to collide when you take off after landing for reload or repairs
The MC80 (Defiance model) missing it's outside hangar hardpoint, which mean that you are likely to collide when you take off after landing for reload or repairs
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
-
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Thank you to everyone involved in putting this patch together and for all the efforts put into XWAU as a whole. It's so great to see this classic game still getting love and amazing modifications to this day.
And as others have already mentioned, this is an absolute treat in what has been a challenging year for all.
Can't wait to start my 493298th run of the campaign and test out all the amazing features (not that I need an excuse to play this gem of a game again... )
And as others have already mentioned, this is an absolute treat in what has been a challenging year for all.
Can't wait to start my 493298th run of the campaign and test out all the amazing features (not that I need an excuse to play this gem of a game again... )
- Rookie_One1
- Posts: 1656
- Joined: Thu Feb 26, 2004 12:01 am
Found another bug!
Multiple craft have either wrong laser color or wrong impact color (best example I can find is the dreadnaught, for some reason it got green lasers that impact in blue
Multiple craft have either wrong laser color or wrong impact color (best example I can find is the dreadnaught, for some reason it got green lasers that impact in blue
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
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quick question about the modpacket: i have the german language package from Darksaber, can i iron it over it, or does it chop something?
Or is there any way to change the ingame language with the modpack?
2nd question, Angel is working on a reimaged campaign of Tie Fighter
Will there be something like this in the future for the XWAU campaign? there would be something, I was asked by German users, what about the Star Viper, if it will come back in (many people think that the Star Viper is a better Black Sun fighter, because Shadows of the Empire plays parallel and the SV is used there)
Last question: In some preview videos on Yt from X Wing Facility or XWA artists I hear completely different ingame sounds ( rocket warning for example ), will there be a soundpack?
Or is there any way to change the ingame language with the modpack?
2nd question, Angel is working on a reimaged campaign of Tie Fighter
Will there be something like this in the future for the XWAU campaign? there would be something, I was asked by German users, what about the Star Viper, if it will come back in (many people think that the Star Viper is a better Black Sun fighter, because Shadows of the Empire plays parallel and the SV is used there)
Last question: In some preview videos on Yt from X Wing Facility or XWA artists I hear completely different ingame sounds ( rocket warning for example ), will there be a soundpack?
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Quick question about the new X-Wing and Y-Wing Dynamic Cockpits. Why get rid of the physical MFD displays in favor of holographic ones?
I personally liked the more tactile look of the physical MFDs (they obviously don't work everywhere - like the Gunboat and Missile boat)
Regardless, I'm loving the new megapack! Great work!
I also maintain the Lutris installers for Linux users - this update has made that job significantly easier AND everything "just works" when setup with Lutris!
I personally liked the more tactile look of the physical MFDs (they obviously don't work everywhere - like the Gunboat and Missile boat)
Regardless, I'm loving the new megapack! Great work!
I also maintain the Lutris installers for Linux users - this update has made that job significantly easier AND everything "just works" when setup with Lutris!
Last edited by dhollinger3 on Mon Nov 30, 2020 10:06 pm, edited 1 time in total.
- Rookie_One1
- Posts: 1656
- Joined: Thu Feb 26, 2004 12:01 am
Craft that I found with the laser color/impact color issues up to date :
Corvettes (all of them)
Modified Corvette
Dreadnaught
Assault Frigate
Nebulon-B Frigate
Escort Transport
Corvettes (all of them)
Modified Corvette
Dreadnaught
Assault Frigate
Nebulon-B Frigate
Escort Transport
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
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Just finished B0M8, the Deep Space Strike evaluation, and was surprised to see two squadrons of TIEs in addition to the two escort shuttles protecting the final convoy. Was this an intended addition to the mission? I don't remember seeing them in previous playthroughs.
- Forceflow
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Those were actually included in the original mission but didn't show up due to a bug in the original mission. This was fixed so they do show up.brassman2468 wrote: ↑Tue Dec 01, 2020 12:53 amJust finished B0M8, the Deep Space Strike evaluation, and was surprised to see two squadrons of TIEs in addition to the two escort shuttles protecting the final convoy. Was this an intended addition to the mission? I don't remember seeing them in previous playthroughs.
Murphy was an optimist! I am a pessimist!
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
And always remember that a smile is cheaper than a bullet! (District 9)
Webmaster of the X-Wing Alliance Upgrade Project
- Jaeven
- Posts: 578
- Joined: Mon Mar 30, 2015 3:18 am
Yes. The TIEs had always been there, they were just bugged so they never spawned. The original mission was kind of stupid because it forced you to go up against two Assault Shuttles in a Y-wing, and more often than not, your wingmate would be useless. So the Assault Shuttles were changed to Escort Shuttles, and to compensate in difficulty, the TIEs were unbugged.brassman2468 wrote: ↑Tue Dec 01, 2020 12:53 amJust finished B0M8, the Deep Space Strike evaluation, and was surprised to see two squadrons of TIEs in addition to the two escort shuttles protecting the final convoy. Was this an intended addition to the mission? I don't remember seeing them in previous playthroughs.
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I found what appears to be a bug. If I set in the ddraw.cfg file, but have the `Hook_Joystick_Ff.dll` in the root of the XWA directory, then the X Axis on my joystick just stops working. If I delete, disable, or otherwise move the Joystick_Ff hook it solves the problem.
This is with the XWA2020 FixPack installed
Code: Select all
SwapJoystickXZAxes = 1
This is with the XWA2020 FixPack installed
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- Posts: 200
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In the battles 0/3 and 0/5 (data recovery and bacta transfer with the smugglers) I always noticed with Allied Editor that attack gunboats should appear in the missions, but they didn't. Are these also old bugs or is it because of the difficulty settings?
- JeremyaFr
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Hello,dhollinger3 wrote: ↑Tue Dec 01, 2020 7:05 amI found what appears to be a bug. If I setin the ddraw.cfg file, but have the `Hook_Joystick_Ff.dll` in the root of the XWA directory, then the X Axis on my joystick just stops working. If I delete, disable, or otherwise move the Joystick_Ff hook it solves the problem.Code: Select all
SwapJoystickXZAxes = 1
This is with the XWA2020 FixPack installed
You can try that:
EDIT: link removed
See joystick hook
Last edited by JeremyaFr on Tue Dec 01, 2020 9:43 pm, edited 1 time in total.
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Thanks for the clarification, that makes a lot of sense. The modified mission does seem quite a bit more doable now, it only took me two tries to complete without having to resort to invulnerability. Still a bit of a challenge, but not impossibleJaeven wrote: ↑Tue Dec 01, 2020 6:54 amYes. The TIEs had always been there, they were just bugged so they never spawned. The original mission was kind of stupid because it forced you to go up against two Assault Shuttles in a Y-wing, and more often than not, your wingmate would be useless. So the Assault Shuttles were changed to Escort Shuttles, and to compensate in difficulty, the TIEs were unbugged.brassman2468 wrote: ↑Tue Dec 01, 2020 12:53 amJust finished B0M8, the Deep Space Strike evaluation, and was surprised to see two squadrons of TIEs in addition to the two escort shuttles protecting the final convoy. Was this an intended addition to the mission? I don't remember seeing them in previous playthroughs.
EDIT: just went back and looked into the mission in YOGEME, turns out the Escort Shuttles are still Assault Shuttles just with difficulty set to Novice.