Gunner in VR

Here you can find help for how to best run and setup your XWA VR experience.
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Gunner in VR

Chri360936
Cadet 3rd Class
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Post by Chri360936 » Thu Jan 06, 2022 3:31 am

Hi all. I was wondering if there was ever a fix for the gunner position in VR. I noted one thread where it was discussed but no conclusion or follow up occurred.

Thanks.

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blue_max
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Post by blue_max » Thu Jan 06, 2022 7:30 pm

Chri360936 wrote: โ†‘
Thu Jan 06, 2022 3:31 am
Hi all. I was wondering if there was ever a fix for the gunner position in VR. I noted one thread where it was discussed but no conclusion or follow up occurred.
I don't know if this is still broken (I haven't checked), but we're working on improving a number of things in the mod. It is very likely that we'll have a fix for this soon, and we may also have found a way to enable 6dof while in the hangar. Stay tuned!

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m0rgg
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Post by m0rgg » Thu Jan 06, 2022 8:11 pm

I believe headtracking is disabled for external camera and gunner turret, but as you said with the latest changes it should be possible to do it now. Patience! ๐Ÿ˜

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blue_max
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Post by blue_max » Tue Mar 15, 2022 4:38 pm

Thanks to m0rgg, this will be fixed soon. We'll probably release something this week.

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Spidey002
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Post by Spidey002 » Sun Apr 17, 2022 10:27 pm

It was still broken last night. I took off my HMD and used my monitor for the gunner position.
I'm just now getting into this. Loving your work!

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m0rgg
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Post by m0rgg » Sun Apr 17, 2022 10:33 pm

Spidey002 wrote: โ†‘
Sun Apr 17, 2022 10:27 pm
It was still broken last night. I took off my HMD and used my monitor for the gunner position.
I'm just now getting into this. Loving your work!
Did you install the latest ddraw 2.0 beta? It should be working now...

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Spidey002
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Post by Spidey002 » Sun Apr 17, 2022 10:45 pm

Oh wait, I hadn't looked into the beta yet!
viewtopic.php?f=34&t=13810
Gonna try that tonight!

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Spidey002
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Post by Spidey002 » Mon Apr 18, 2022 4:17 am

Played the latest beta tonight. Works like a charm. Everything much more stable in VR. Lots of fun in the gunner turret.

Bman
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Post by Bman » Mon Apr 18, 2022 4:22 am

@Spidey002, if you have the TFTC Reimagined side installed, try flying the clone wars era "Y-wingB" in Skirmish mode room. You go to/from cockpit to the roof gunner position toggling your G key. I don't have VR equipment for now, but curious if it works well with VR too. It's the first starfighter craft that has a gunner-turret position besides the Corellian Tranports etc.
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.

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Spidey002
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Post by Spidey002 » Wed Apr 20, 2022 4:19 am

Bman wrote: โ†‘
Mon Apr 18, 2022 4:22 am
@Spidey002, if you have the TFTC Reimagined side installed, try flying the clone wars era "Y-wingB" in Skirmish mode room. You go to/from cockpit to the roof gunner position toggling your G key. I don't have VR equipment for now, but curious if it works well with VR too. It's the first starfighter craft that has a gunner-turret position besides the Corellian Tranports etc.
I'll have to give that a go.

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