Hi all,
I think Battle 2 Mission 4 "Raid Production Facility" needs to be tweaked to avoid scoring a success while you actually die during the mission.
The mission is considered a success as soon as the commandos leave the facility. Therefore, as happened to me, you can get blown out by the TIE Defenders that arrive shortly after and still move on to the next mission, which doesn't really makes sense.
What are your thoughts?
[B2M4] Raid Production Facility
- Ace Antilles
- Posts: 7709
- Joined: Sat Jan 22, 2000 12:01 am
- Contact:
Well if the mission is complete and you die then you get picked up by a Shuttle and taken home.
So the mission would still be a success anyway, just you lose a fighter. I suppose both options are right.
@Blazingfirestorm have you taken a look at this mission?
So the mission would still be a success anyway, just you lose a fighter. I suppose both options are right.
@Blazingfirestorm have you taken a look at this mission?
-
- Posts: 213
- Joined: Sat Dec 09, 2017 9:39 pm
I haven’t yet, I’ll put it on my to do list but looking at GABICV’s issue I agree it’s part of game that once the objectives are complete even the player dies it’s still a win short of changing the level there is not much that can be done
I've look at the level in the editor it seems the T/D's show up when the ATR Strom unit has finished boarding with a delay of 1 minute 30 secs they don't target the ATR so if the player leaves when the mission is complete the ATR won't get blown up, taking on the T/D's isn't necessary for a mission complete
I've look at the level in the editor it seems the T/D's show up when the ATR Strom unit has finished boarding with a delay of 1 minute 30 secs they don't target the ATR so if the player leaves when the mission is complete the ATR won't get blown up, taking on the T/D's isn't necessary for a mission complete
-
- Posts: 30
- Joined: Wed Mar 17, 2021 1:47 pm
I agree that even if you die it's still a success overall for the Alliance. But for yourself Ace Azzameen it should be the end of the story.
I guess a condition to hyper back to the Liberty before declaring the mission a success could fix this. It seems to be the case in most other missions.
I guess a condition to hyper back to the Liberty before declaring the mission a success could fix this. It seems to be the case in most other missions.
-
- Posts: 213
- Joined: Sat Dec 09, 2017 9:39 pm
yeah I mean you could have a primary objective of 100% of X-W Red (1) must leave region 2 or a prevent conditions of 100% of X-W Red (1) must survive
but to your point on how it should be over for Ace Azzameen, not necessary because when the shuttle comes back to the hanger it's suggesting that it rescue you when you're craft was destroyed
but to your point on how it should be over for Ace Azzameen, not necessary because when the shuttle comes back to the hanger it's suggesting that it rescue you when you're craft was destroyed
-
- Posts: 213
- Joined: Sat Dec 09, 2017 9:39 pm
I played B2M4 I think the level fine I found no issues, once the level is complete you have plenty of time to leave the region and seeing as the T/D don't go after the rebel ATR Strom unit it won't get destroy once the level is complete
-
- Posts: 30
- Joined: Wed Mar 17, 2021 1:47 pm
Yes you have a point. It's not the first thing I would think of, but it's not illogical either.Blazingfirestorm wrote: ↑Sun Apr 25, 2021 1:59 pmbut to your point on how it should be over for Ace Azzameen, not necessary because when the shuttle comes back to the hanger it's suggesting that it rescue you when you're craft was destroyed
-
- Posts: 44
- Joined: Tue Sep 13, 2022 5:38 pm
I made a few minor fixes for this mission
Changes:
- Removed the non-functional secondary goal, which actually prevented the Outstanding Mission Complete message to play
- Removed the 100% of "Flight Group BONUS must NOT be destroyed (0 points)" for GPLT GP08, GPLT GP09, G/P GP22 and G/P GP23, as they were completely useless
- Changed the Arrival and Departure Mothership of T/E1 Alpha 3 and T/E1 Alpha 5 from CN/Hgr Hangar 02 to CN/Hgr Hangar 01, as their arrival condition was already using CN/Hgr Hangar 01
Changes:
- Removed the non-functional secondary goal, which actually prevented the Outstanding Mission Complete message to play
- Removed the 100% of "Flight Group BONUS must NOT be destroyed (0 points)" for GPLT GP08, GPLT GP09, G/P GP22 and G/P GP23, as they were completely useless
- Changed the Arrival and Departure Mothership of T/E1 Alpha 3 and T/E1 Alpha 5 from CN/Hgr Hangar 02 to CN/Hgr Hangar 01, as their arrival condition was already using CN/Hgr Hangar 01
You do not have the required permissions to view the files attached to this post.