[B6M6] Battle 6 - Mission 6 - Escort Rebel Fleet

Here we can have in-depth discussions about which missions need to be adjusted because they are broken either by original design or by XWA models.
Post Reply

[B6M6] Battle 6 - Mission 6 - Escort Rebel Fleet

LPhoenix
Cadet 2nd Class
Posts: 59
Joined: Tue Sep 13, 2022 5:38 pm

Post by LPhoenix » Sun Feb 25, 2024 7:09 pm

In this mission, I only found pretty minor things to improve

1B6M6B.TIE

Changes:
- Changed the Activate Sequence of the Prevent Goals to 7. This way it only shows up if you've failed the goal, as there is already the Primary Goals, which tells you that the entirety of the Task Groups need to arrive. It's redundant to show the same thing twice in two different ways.
- Made the first two arrival conditions of A-W Gold 1 to always (TRUE) (In Mission Craft List)
- Made the first two arrival conditions of A-W Gold 2 to always (TRUE) (In Mission Craft List)
- Made the first two arrival conditions of A-W Gold 3 to always (TRUE) (In Mission Craft List)
- Made the first two arrival conditions of A-W Gold 4 to always (TRUE) (In Mission Craft List)
You do not have the required permissions to view the files attached to this post.

Post Reply