[OPTing] XWA OPT Editor
Re: [OPTing] XWA OPT Editor
- Vince T
- Posts: 14029
- Joined: Fri Apr 27, 2001 11:01 pm
- Contact:
Yes that seems to work better now! Thank you!
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- Vince T
- Posts: 14029
- Joined: Fri Apr 27, 2001 11:01 pm
- Contact:
Hey jeremy, I'm still struggling with the lightmap function to the point where it's driving me nuts. The function adds illumination to parts of a texture where there should be none. Evenif I use a transparent png with only the lights are present, it adds illumination to half fo the texture.
Here's an example of a texture: By my understanding, everything that's not illuminated, should be displayed black. However, this is what the function makes of it instead:
Here's an example of a texture: By my understanding, everything that's not illuminated, should be displayed black. However, this is what the function makes of it instead:
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Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
Hello,
You can try that:
- convert the texture to 32 bits
- replace the illum map
- convert back the texture to 8 bits
You can try that:
- convert the texture to 32 bits
- replace the illum map
- convert back the texture to 8 bits
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
Now you can export a S-Foils animation step in XwaSFoilsEditor.
Hello,
I've updated XwaOptEditor.
Now you can export a S-Foils animation step in XwaSFoilsEditor.
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
I've added a color picker to select the color of the render control background.
Hello,
I've updated XwaOptEditor.
I've added a color picker to select the color of the render control background.
- Ace Antilles
- Posts: 7706
- Joined: Sat Jan 22, 2000 12:01 am
- Contact:
That's great! Thanks very much Jeremy.
If it's possible to add to the opt explorer in the future even better but no worries
If it's possible to add to the opt explorer in the future even better but no worries

- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
I've already added the background color selector in all the tools of the XwaOptEditor package, including XwaOptExplorer.
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaHangarMapEditor.
You can now export a hangar scene to an opt or obj file.
Hello,
I've updated XwaHangarMapEditor.
You can now export a hangar scene to an opt or obj file.
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
Now, when a file dialog is shown, the tool remenbers the directory for each type of dialog (open, save, import, export, each file type).
This apply to XwaHangarMapEditor, XwaOptEditor, XwaSFoilsEditor.
Hello,
I've updated XwaOptEditor.
Now, when a file dialog is shown, the tool remenbers the directory for each type of dialog (open, save, import, export, each file type).
This apply to XwaHangarMapEditor, XwaOptEditor, XwaSFoilsEditor.
- Trevor
- Posts: 539
- Joined: Thu Dec 04, 2014 7:11 pm
Ah great, I was about to suggest starting in the install directory but this is better.
Trev
Trev
- Haakan
- Posts: 81
- Joined: Sun Jul 14, 2019 1:36 am
Hello.
I'm trying to use the tool to review some older (00's) OPTs but it tends to crash quite frequently. Is there anything that can be done tosolve this I'm on Windows 7 with .net framework 4.7.2 installed
I'm trying to use the tool to review some older (00's) OPTs but it tends to crash quite frequently. Is there anything that can be done tosolve this I'm on Windows 7 with .net framework 4.7.2 installed
Lt. Colonel A. Araujo
Commander, 7th SpecOps Squadron "Alpha"
Battlegroup I
Emperor's Hammer.
CMDR/LC Alejandro Araujo/Alpha/Wing I/ISDII Hammer/BGI
Commander, 7th SpecOps Squadron "Alpha"
Battlegroup I
Emperor's Hammer.
CMDR/LC Alejandro Araujo/Alpha/Wing I/ISDII Hammer/BGI
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
Hello,
Is there an error message when the tool crashes?
Does it happen every time a specific OPT is loaded?
Can you share an OPT file that make the tool to crash?
Is there an error message when the tool crashes?
Does it happen every time a specific OPT is loaded?
Can you share an OPT file that make the tool to crash?
-
- Posts: 48
- Joined: Thu Jul 02, 2020 1:00 pm
Hi JeremyFr,
In Optechv2, originally you could only scale the opt by percentage, but then you added scale by metres to Optech, where as in XWA Opt Editor, you can only scale by Metres,
My question is, it possible to add scale by percentage to XWA Opt Editor please?
Thank you
In Optechv2, originally you could only scale the opt by percentage, but then you added scale by metres to Optech, where as in XWA Opt Editor, you can only scale by Metres,
My question is, it possible to add scale by percentage to XWA Opt Editor please?
Thank you
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've added a scale by percent feature.
Hello,
I've added a scale by percent feature.
- Haakan
- Posts: 81
- Joined: Sun Jul 14, 2019 1:36 am
Now that I realize, it is happening on both old and new OPTs.
I.e. I can't open XWAUP's X-W (I got 6.0) or some of DSUCP 2.6 OPTs. It just hangs.
How do I do to share the other OPTs where it crashes?
Lt. Colonel A. Araujo
Commander, 7th SpecOps Squadron "Alpha"
Battlegroup I
Emperor's Hammer.
CMDR/LC Alejandro Araujo/Alpha/Wing I/ISDII Hammer/BGI
Commander, 7th SpecOps Squadron "Alpha"
Battlegroup I
Emperor's Hammer.
CMDR/LC Alejandro Araujo/Alpha/Wing I/ISDII Hammer/BGI
- Ace Antilles
- Posts: 7706
- Joined: Sat Jan 22, 2000 12:01 am
- Contact:
Install the newest version and try again.
XWA Opt Explorer is good just to view opts. Older XvT type opts it doesn't always like.
To share zip and drag into the full editor reply box here and it should let you attach files
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
I've added a button to remove unused textures.
Hello,
I've updated XwaOptEditor.
I've added a button to remove unused textures.
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
Changes are:
Hello,
I've updated XwaOptEditor.
Changes are:
- export / replace mesh
- show center axis
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
Now you can move a mesh by absolute position.
Hello,
I've updated XwaOptEditor.
Now you can move a mesh by absolute position.
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
I've fixed a bug with illum texture import for 8-bpp textures.
Hello,
I've updated XwaOptEditor.
I've fixed a bug with illum texture import for 8-bpp textures.
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
I've fixed a bug with the mesh selection in the meshes list.
Hello,
I've updated XwaOptEditor.
I've fixed a bug with the mesh selection in the meshes list.
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
Changes are:
- in the editor view, added a version selector
- in the viewer view, added a checkbox to show/hide back faces
Hello,
I've updated XwaOptEditor.
Changes are:
- in the editor view, added a version selector
- in the viewer view, added a checkbox to show/hide back faces
- JeremyaFr
- Posts: 3840
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
Hello,
I've updated XwaOptEditor.
The changes are:
- XwaOptEditor: add up and down buttons for textures
- XwaHangarMapEditor: fix default zoom
Hello,
I've updated XwaOptEditor.
The changes are:
- XwaOptEditor: add up and down buttons for textures
- XwaHangarMapEditor: fix default zoom