Victory I-Class Star Destroyer: Ultimate Edition
Re: Victory I-Class Star Destroyer: Ultimate Edition
- Vince T
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Hmmm, that brings back a thought I had wile making the FG colors.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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I found a possible bug I think, when the wings are closed I was able to fly right through them without crashing or taking damage, so they appear to not have collision when closed. When open I crashed right into them with the expected fiery results.
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Re: Gallofree transport, if it's not exploding into pieces, it's because the mesh types or some of them are not setup to do so. Applies to any model. It's the drop down menu that starts with "MoveLine1", "BreakAndExplode", etc type 1 and type2 . . . in OpTech, but you can easily fix it in XWAOptEditor. The type of model and mesh types have influence on that too, as far as "if" it works and how it behaves in game.
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.
- Vince T
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Hadn't noticed that, but remember that the vanilla S-Foils function wasn't supposed to work with those ships, so my suspicion is the game doesn't change the hitzones. Not sure if that can be fixed.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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That makes sense, I didn't check to see if there was an invisible wall at the normal open location, and getting a VSD to stick around long enough at the end of a skirmish to check again is proving very difficult (not sure why it stayed the first time now, lol). Since it's such a rare thing to see that it's probably not worth worrying about.General_Trageton wrote: ↑Thu May 07, 2020 6:21 amHadn't noticed that, but remember that the vanilla S-Foils function wasn't supposed to work with those ships, so my suspicion is the game doesn't change the hitzones. Not sure if that can be fixed.
- Vince T
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Heh I've got a fairly easy way keep it around: Have it on your side and have fight an armada of 8x6 Bulk Freighters (Container hangar works, too). By the time they're all destroyed it will have traveled far enough so you'll have a few minutes' window to try it out.
Edit: Just tested it. There is indeed no colision if the wings are closed.
Edit: Just tested it. There is indeed no colision if the wings are closed.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- Rookie_One1
- Posts: 1656
- Joined: Thu Feb 26, 2004 12:01 am
Might be something they done because of the B-Wing
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
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Gorgeous! Is there any way to get it in .zip version? I need to install it to a different slot!
Thanks!

- Ace Antilles
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GT did you know this? lol I may have to blow it up just to see

- Vince T
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Yup, knew that 
You don't really have control over which texturse are used for the rubble. Also, it wasn't overly apparent in the past as we had to cut hull textures into pieces to stay within the size limits - or, in case of the TG original, they'd just use basic metal textures and slap them all over the things.

You don't really have control over which texturse are used for the rubble. Also, it wasn't overly apparent in the past as we had to cut hull textures into pieces to stay within the size limits - or, in case of the TG original, they'd just use basic metal textures and slap them all over the things.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- ual002
- Posts: 982
- Joined: Wed Sep 24, 2008 2:23 am
That is absolutely fantastic. Especially the battered one. Puts my renditions of battered ship skins to shame. Bravo.





- Ace Antilles
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There are some changes coming to the VSD in our latest Update 5.5!
@Vince T has created an all-new larger Hangar Model.
This allows for a lot more space, meaning Droids can move about and more spacious landing areas.
Available very very soon.
@Vince T has created an all-new larger Hangar Model.
This allows for a lot more space, meaning Droids can move about and more spacious landing areas.
Available very very soon.
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- Vince T
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Ah, glad you asked! Look no further!Someone in the back wrote:That's great but how does this look ingame?
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Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear