[B5M7] Battle 5 - Mission 7: Attack Pirate Base
[B5M7] Battle 5 - Mission 7: Attack Pirate Base
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Note this is 2.1 I found a bug in the map briefing the audio gets cut of right at the end on the last page, the word it happens on is "Good"
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I found some more issues with the mission again in the map briefing on page 2 it will skip the last 2 words and on page 3 it shows the hurrim base as a PLT/2 (see below)
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Last edited by Blazingfirestorm on Mon Apr 26, 2021 10:25 pm, edited 4 times in total.
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but in game it' a PLT/1
The other issue is ATR Strom unit 4 it has orders to 'Board to repair MOB Vemmer' but the number of dockings it has is 1 when MOB vemmer is made up of 3 craft this isn't the case for ATR Strom unit 3 that has 3 times it can doc
The other issue is ATR Strom unit 4 it has orders to 'Board to repair MOB Vemmer' but the number of dockings it has is 1 when MOB vemmer is made up of 3 craft this isn't the case for ATR Strom unit 3 that has 3 times it can doc
Last edited by Blazingfirestorm on Mon Apr 26, 2021 10:25 pm, edited 2 times in total.
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I fixed the docking issue but not the two map briefing issues
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Noticed page 1 of briefing does not have the flight officer's briefing voice, only ambient and computerized sound.
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maybe we can ask the guy who does the briefing officer voice to record the missing line
or ask someone who can impersonate his voice and have them record it
or splice all those words from words he's said the make that line
or ask someone who can impersonate his voice and have them record it
or splice all those words from words he's said the make that line
- the_stag
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This one. Definitely. I'm laughing just thinking about it. Now I'm thinking about crashing into my wing mates because I'm laughing so hard after the briefing.Blazingfirestorm wrote: ↑Tue Jun 29, 2021 12:19 amor splice all those words from words he's said the make that line
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this is what I got so far
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this is the best I could do it's missing a word but I couldn't find him saying it
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- the_stag
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That's really good @Blazingfirestorm . It didn't make me laugh as much as I was expecting, but that's a good thing.
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I made it sound much better
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- Ace Antilles
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Very nice. Which word is missing?
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the line should be "X-wing red and B-wing green will leave the liberty and along with the FRG jericho will proceed to the hurrim base"
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The more I hear it the more things bug me
- Ace Antilles
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I think it's good. I think the "will" at the end is a bit wrong.
Maybe cut that word out if needed
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I'm working on it, I think I can get the whole line
cause I got "X-wing and B-wing well leave the liberty"
and "with the jericho will proceed to the hurrim base" part sounding fine it's just the "and along" part
cause I got "X-wing and B-wing well leave the liberty"
and "with the jericho will proceed to the hurrim base" part sounding fine it's just the "and along" part
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There's a way to break this mission into a stalemate. The pirate base is meant to be disabled, but it's marked to be destroyed...which it can be done with no repercussions.
As a result, the station isn't boarded and the FRG Jericho putters around before hypering away to parts unknown.
If it's possible, set the station to be tagged to be disabled, then after it's boarded change it to be destroyed.
As a result, the station isn't boarded and the FRG Jericho putters around before hypering away to parts unknown.
If it's possible, set the station to be tagged to be disabled, then after it's boarded change it to be destroyed.
-WebDog
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Had the problem described above now on 5.5, and it breaks the mission.
The pirate base was destroyed by the AI before it could be boarded. This leaves a Rebel Assault Transport sitting in space looking for a target to board, and the Jericho never completes its mission.
The AI shouldn't destroy the station before it has been successfully boarded, and if the station IS destroyed before then (through player action) the mission should fail as the Board Members can no longer be rescued.
The pirate base was destroyed by the AI before it could be boarded. This leaves a Rebel Assault Transport sitting in space looking for a target to board, and the Jericho never completes its mission.
The AI shouldn't destroy the station before it has been successfully boarded, and if the station IS destroyed before then (through player action) the mission should fail as the Board Members can no longer be rescued.