Hello,
I just received my Gladiator NXT joystick, which is way more advanced than the old Logitech I was using. Does anyone have recommendations on how to map all these buttons?
Thanks!
Recommendations for Gladiator joystick mapping
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- Posts: 66
- Joined: Fri Nov 18, 2016 3:19 pm
Map fire to the first stage of the trigger, second stage is way harder to press and really doesn't have any use in XWA.
For the rest it depends on the version you got, I have the premium version and use the red button for targeting ships in my sights and the thumbrest hat for weapon selection, linking and countermeasures (push for beam weapons). For the rest it really depends on your priorities and habits, I have a CH Pro Throttle so many targeting functions are there but I keep "target closest enemy" (center hat push) and "target closest attacker" ("cheek button") on the stick, I also use the pinky button to transfer laser energy to shields ready to be mashed in case of emergency. I also use the center hat left/right up/down for the friendly/enemy target lists, the left 8-way hat/ministick to look around and the right hat as arrow keys to manage the lateral displays.
Or just start with what was already mapped on your old Logitech and expand from there, the basic pointer I can give is that if you think some things might get "mashy" it's better to assign them to a button and the hats are for the rest.
- theonegalen
- Posts: 74
- Joined: Mon May 18, 2020 11:39 pm
If you like, I can post my NXT Joystick file / mappings this evening.
I'm just about to go HOTAS with NXT/TWCS throttle. I figured I'd try to simplify from my gigantic DCS setup.
I'm just about to go HOTAS with NXT/TWCS throttle. I figured I'd try to simplify from my gigantic DCS setup.
- theonegalen
- Posts: 74
- Joined: Mon May 18, 2020 11:39 pm
I set it up for TFTC specifically to be used with left hand on the keyboard. The buttons on the G-NXT are prioritized to essential targeting, weapons, and the most important wingman commands. Energy management, hyperdrive, s-foils, throttle, and less urgent communications are intended to be controlled with the left hand.
Note, this is intended for use with the GNXT Premium!
Here's the code itself:
Note, this is intended for use with the GNXT Premium!
Here's the code itself:
Code: Select all
; Select a joystick with force feedback
; 0 to select the first device
; -1 to select the last device
; integer value to select a device by its index
JoystickFFDeviceIndex = 0
; Enable small joystick movement
; 0 to disable small movement
; 1 to enable small movement
EnableSmallMovement = 1
; Select the controller used for the main axis and buttons
MainControllerIndex = 0
; Select the controller used for yaw
YawControllerIndex = 0
; Select the controller axis used for yaw
YawControllerAxisIndex = 0
; Invert yaw axis
InvertYaw = 0
; Select the controller used for pitch
PitchControllerIndex = 0
; Select the controller axis used for pitch
PitchControllerAxisIndex = 1
; Invert pitch axis
InvertPitch = 0
; Select the controller used for throttle
ThrottleControllerIndex = 0
; Select the controller axis used for throttle
ThrottleControllerAxisIndex = 2
; Invert throttle axis
InvertThrottle = 0
; Select the controller used for rudder
RudderControllerIndex = 0
; Select the controller axis used for rudder
RudderControllerAxisIndex = 3
; Invert rudder axis
InvertRudder = 0
; Use the POV as regular buttons
; 0 to continious movement
; 1 to enable regular buttons
UsePovControllerAsButtons = 1
; Alt-2 Fire weapon
joybutton_0_1 = 156
; None No function
joybutton_0_2 = 0
; Alt-1 Pick target in sight
joybutton_0_3 = 155
; I Target nearest incoming warhead
joybutton_0_4 = 105
; C Fire countermeasure
joybutton_0_5 = 99
; F3 Target next enemy craft
joybutton_0_6 = 197
; T Next target
joybutton_0_7 = 116
; SHIFT-F3 Target previous enemy craft
joybutton_0_8 = 209
; Y Previous target
joybutton_0_9 = 121
; A Target attacker of target
joybutton_0_10 = 97
; O Target nearest objective craft
joybutton_0_11 = 111
; ,(Comma) Cycle through target's components
joybutton_0_12 = 44
; U Target newest craft
joybutton_0_13 = 117
; < Reverse cycle through target's components
joybutton_0_14 = 60
; Alt-C Clear CMD
joybutton_0_15 = 130
; W Cycle weapon settings
joybutton_0_16 = 119
; SHIFT-F10 Transfer laser energy to shields
joybutton_0_17 = 216
; X Cycle firing settings
joybutton_0_18 = 120
; SHIFT-F9 Transfer shield energy to lasers
joybutton_0_19 = 215
; Z Toggle laser convergence
joybutton_0_20 = 122
; E Cycle through fighters targeting you
joybutton_0_21 = 101
; R Target nearest fighter
joybutton_0_22 = 114
; F5 Select target preset #1 as target
joybutton_0_23 = 199
; F5 Select target preset #1 as target
joybutton_0_24 = 199
; F6 Select target preset #2 as target
joybutton_0_25 = 200
; F6 Select target preset #2 as target
joybutton_0_26 = 200
; Ctrl-L Toggle Landing Gears
joybutton_0_27 = 282
; None No function
joybutton_0_28 = 0
; None No function
joybutton_0_29 = 0
; Shift-A Assign target to wingmen
joybutton_0_pov1 = 65
; Shift-S Call for reinforcements
joybutton_0_pov2 = 83
; Shift-I Order wingmen to ignore target
joybutton_0_pov3 = 73
; Shift-C Order wingmen to cover you
joybutton_0_pov4 = 67
- Javier Lopez
- Posts: 461
- Joined: Thu Apr 04, 2002 11:01 pm
- Contact:
I use a NXT Gladiator premium and a Thrustmaster TWCS as throttle.
Configured them for XWAU/TFTC this week

On the TWCS i use a hat for energy management.. another for engine setting override (i use the throttle but wanted a quick key for the 1/3 - 1/2 - full -match speed function quickly) another for more target management (like select enemy, objective, last craft to enter area) the 2 way flap switch for energy transfer between shields the TDC button for confirm critical (like target incoming missile) and the uncage button for beam weapon
have the 2 on the back mostly unused (one is set for match speed but its redundant)
Configured them for XWAU/TFTC this week

On the TWCS i use a hat for energy management.. another for engine setting override (i use the throttle but wanted a quick key for the 1/3 - 1/2 - full -match speed function quickly) another for more target management (like select enemy, objective, last craft to enter area) the 2 way flap switch for energy transfer between shields the TDC button for confirm critical (like target incoming missile) and the uncage button for beam weapon
have the 2 on the back mostly unused (one is set for match speed but its redundant)
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