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Hyperspace changes: Testers needed
Posted: Fri Feb 28, 2025 4:50 pm
by Ace Antilles
With XWAU 2024 we released a new system relating to Hyperspace behaviour.
It's included in XWAU but turned off by default as it needs a lot of testing.
What this
Hyperspace Effect does is alter the speed, and how ships appear out of Hyperspace in a region.
For example rather than jumping in and then coming to a slow halt from a long way away, the ship appears instantly in the same spot.
The idea of this is to give more of a film like effect to the game.
While it's a very cool effect we don't know how many, if any, issues this may cause the campaign?
You won't have much in the way of advance warning anymore for example.
We've also had some "rubber banding" looks going on. When a ship appears and then bounces back a little to where it should be.
So we need
YOU Top Ace Pilots to help us!
It would be great if people can turn this feature on and give it a go in missions and even Skirmish mode.
Then please report back if you find any particular issues in a mission or with some ships.
You can enable this option from Babu Frik's Configurator.
Select Hyperspace Effect and turn it on.
Screenshot 2025-02-28 163811.png
Hopefully you will find little bugs but we appreciate your feedback anyway.
Also it would be good to know if you think this should be enabled by default or not?
Now get to your fighters! Happy flying!
Re: Hyperspace changes: Testers needed
Posted: Sat Mar 01, 2025 4:54 pm
by rogue518
Ace.... Here is my take on the Beta Testing Version:
Here is the
Default Version The last
(3) frames:
Default 1 (1).jpg
Default 1 (2).jpg
Default 1 (3).jpg
This was a
clean exit.......
Sincerely, Rogue518
Re: Hyperspace changes: Testers needed
Posted: Sat Mar 01, 2025 4:59 pm
by rogue518
Now here is the
Beta Testing Version: last
(3) Frames:
Beta 1 (1).jpg
Beta 1 (2).jpg
To me this was the
problem frame......
Beta 1 (3).jpg
That's my take on the Beta Testing version
Sincerely, Rogue518
Re: Hyperspace changes: Testers needed
Posted: Sat Mar 01, 2025 5:24 pm
by Ace Antilles
rogue518 wrote: ↑Sat Mar 01, 2025 4:59 pm
Now here is the
Beta Testing Version: last
(3) Frames:
To me this was the
problem frame......
That's my take on the Beta Testing version
Sincerely, Rogue518
I'll have to look at that, thanks for checking.
But you misunderstood what I was asking.
It's not so much about player craft more everything else.
It's checking other ships coming out of hyperspace perform properly and arrive where they should. Without causing game play issues.
But checking player ships is a good thing too.
Thanks for the feedback

Re: Hyperspace changes: Testers needed
Posted: Sat Mar 01, 2025 6:21 pm
by rogue518
Ok..I will recheck... at work at the moment , will check later tonight when I get home...
Sincerely, Rogue518
Re: Hyperspace changes: Testers needed
Posted: Sun Mar 02, 2025 5:22 am
by rogue518
Ok Ace I used the
Beta Testing version again... To be honest I didn't see anything out the ordinary.... here are some pics"
Hyperspace Out 1 (1).jpg
Hyperspace Out 1 (2).jpg
Hyperspace Out 1 (3).jpg
More to come......
Sincerely, Rogue518
Re: Hyperspace changes: Testers needed
Posted: Sun Mar 02, 2025 5:32 am
by rogue518
Hyperspace Out 1 (4).jpg
This one was interesting, you can see
(2) Xwing engine trails through the
Hyperspace-field. Actually, I thought it looked awesome...
Hyperspace Out 1 (5).jpg
Hyperspace Out 1 (6).jpg
Now I could be wrong... but I didn't see any
rubber-band effect coming out of Hyperspace with the fighters. Maybe someone else if they test might come up with something but I didn't come across it.
Sincerely, Rogue518
Re: Hyperspace changes: Testers needed
Posted: Thu Mar 06, 2025 3:29 am
by Kel9509
I think that the Disney way of exiting hyperspace by just magically popping up out of nowhere and being completely static and unmoving is completely 100% contradicted by the Original Trilogy, which shows a ships coming out at a distance and moving forward.
See the Battle of Endor when they exit:
https://youtu.be/xPZigWFyK2o?feature=shared&t=59
This change is not OT.
Re: Hyperspace changes: Testers needed
Posted: Thu Mar 13, 2025 6:07 pm
by Tuskin
Kel9509 wrote: ↑Thu Mar 06, 2025 3:29 am
I think that the Disney way of exiting hyperspace by just magically popping up out of nowhere and being completely static and unmoving is completely
the post-Disney films/shows also show momentum when leaving hyperspace. There's no complete stops, except maybe in the big fleet at the end of EP9, hard to tell.
This montage shows every hyperspace jump and exit, from every movie released so far.
https://youtu.be/qckDs0ODemg
Re: Hyperspace changes: Testers needed
Posted: Sat Mar 15, 2025 4:44 am
by Bman
I see. Looks like craft maintain the same sublight speed prior and immediately after the hyperspace jump. Good observation. The rubber-band effect might be easier to see with AI starships exiting hyperspace into the player's region.
Re: Hyperspace changes: Testers needed
Posted: Sat Mar 29, 2025 5:48 pm
by Marcos_Edson
A bit late, just wanted to say I like the concept!
Re: Hyperspace changes: Testers needed
Posted: Wed May 28, 2025 5:09 pm
by Ace Antilles
I haven't done much on this testing recently but I did find one issue.
1b0m5fw.ini - Black Market Bacta: Cargo Transfer
MTNS Vasudra arrives in Region 3 and flies right through SCT Ravenno as it turns.
This is due to not having enough time for it to move out of the way and it being too close.