Pursuer Enforcement Ship (Slave II)

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Pursuer Enforcement Ship (Slave II)

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Forceflow
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Post by Forceflow » Fri Sep 23, 2011 7:03 pm

And another one to come! We are really on fire this year ;) This time it's the Marco Antonio's great Enforcement Ship! It's a real beauty as always an we are glad to present it to you:

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Leofus
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Post by Leofus » Fri Sep 23, 2011 7:45 pm

Oh lawd! I always thought the opt and general design of this ship was horrendous but somehow you made it beautiful! Thank you!

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n8weigel
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Post by n8weigel » Fri Sep 23, 2011 8:21 pm

Looks beautiful!!! :D
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FunkyFreshMan
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Post by FunkyFreshMan » Sat Sep 24, 2011 12:03 am

Frack yeah! Breathin' life back into the good ol' XWAUP! :D
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JinKazama16
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Post by JinKazama16 » Sat Sep 24, 2011 3:56 am

Nice Very Nice :D but i notice something i think the fuselage should be on the left... Well still great job. :D
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Post by Bman » Sat Sep 24, 2011 5:45 am

Great work Marco!
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Forceflow
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Post by Forceflow » Sat Sep 24, 2011 6:39 am

JinKazama16 wrote:Nice Very Nice :D but i notice something i think the fuselage should be on the left... Well still great job. :D

These are not in-game screenshot but 3D renders, and for some really strange reason you have to mirror the 3D models for them to show up properly in game. I mirrored the images so it should be better now.
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Will T
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Post by Will T » Sat Sep 24, 2011 9:45 am

Beautiful work, Marco. Looking forward to taking her for a spin and checking out the cockpit.

Also, with this release, there is only a single opt left in the whole fighters category. Anyone thinking of prettying up the Pinook? I'd love to see XWAU at least manage to release a Fighter patch.

And I believe DTM hinted we were going to see two new opts in the near future. I guessed that this was one of them, as it was the only ship I knew being worked on. Anyone have any guesses as to the other one? Or which transport is apparently getting updated?
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Forceflow
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Post by Forceflow » Sat Sep 24, 2011 10:24 am

Will T wrote:Also, with this release, there is only a single opt left in the whole fighters category. Anyone thinking of prettying up the Pinook? I'd love to see XWAU at least manage to release a Fighter patch.
Actually there are two missing, the Pinook and the Star Viper. Sure would be nice to finish all the fighters.
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FunkyFreshMan
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Post by FunkyFreshMan » Sat Sep 24, 2011 2:53 pm

Will T wrote:Anyone have any guesses as to the other one? Or which transport is apparently getting updated?
I seem to recall that DTM was also updating one of the MonCals. Don't know if that was the other one he was talking about, though.
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Q
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Post by Q » Sat Sep 24, 2011 6:41 pm

This is a great update, thanks!!!
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Post by Rich C » Sat Sep 24, 2011 9:09 pm

All this time and still delivering, awesome. :D

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ffaaway
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Post by ffaaway » Sun Sep 25, 2011 5:19 pm

XWAUP LIVES!

I didn't think anything could make this ship look good, but this model/texture somehow does!

Thanks for continuing the work!
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Oldcode
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Post by Oldcode » Sun Sep 25, 2011 11:08 pm

Awesome! Must break out my XWA CDs.

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ANDREW L
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Post by ANDREW L » Mon Sep 26, 2011 11:39 pm

Excellent job! :D
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Fader
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Post by Fader » Tue Sep 27, 2011 9:26 am

That's great :)
Since i don't have XWA installed by now, anybody could post an in-game screenshot? :D
thanks
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Post by Michal » Sat Oct 08, 2011 5:04 pm

Fantastic work Marco!!!
I'm happy to see it finally finished. :^^:
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Fader
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Post by Fader » Fri Oct 14, 2011 7:50 am

Oh well, re-downloaded and re-installed all the OPTs over vanilla version... and started again the campaign ;)
PES looks very good ingame, you can see 'em already from the first family mission
thank you for this release :)
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Download the pre-release: rev.0.6 at
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Marco Antonio
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Post by Marco Antonio » Fri Oct 14, 2011 2:30 pm

Thanks everyone!

This one took a loooong time to complete!

I hope the next will come fastest! ;)

Regards
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Derylin Platform - Modelling-100% Mapping-10%

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Post by Fek'LeyrTarg » Sun Oct 16, 2011 6:26 pm

Wow. Very nice. :)

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