Jump to: navigation, search View source for Goals You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in one of the groups: Administrators, XWA-Upgrade. You can view and copy the source of this page. There are 3 kinds of Goals: Primary Goals, Secondary Goals and Conditions to Prevent. * A Primary Goal is a condition the player needs to become true to successfully complete the mission. When all Primary Goals have been completed, the Mission Outcome immediately changes from “Unresolved” to “Success”. * A Condition to Prevent is a condition the player needs to stay false during the mission. If a Condition to Prevent becomes true, then the Mission Outcome immediately changes to “Failure”, whether it was “Unresolved” or “Success” before does not matter. * A Secondary Goalis a condition the player does not necessarily need to become true to successfully complete the mission, but if such condition becomes true then the player gets the amount of bonus points displayed in the purple rectangle. There are 2 ways for a Goal to be set: as a Flight GroupGoal or as a Global Goal. ===== Flight Group Goal structure: ===== [Percent] of selected Flight Group [must/must NOT/bonus must/bonus must NOT] [Condition] “must” is used for Primary Goals, “must NOT” is used for Conditions to Prevent, and “bonus must” is used for Secondary Goals. ==== Global Goal line structure: ==== [Percent] of [Class] [Specification] must [Condition] “must” is always used, regardless of the kind of Goal (Primary, Prevent, or Secondary). Each Flight Group can have a maximum of 8 FG Goals,and a mission can only have 1 Global Primary Goal(4 lines linked by “and”/“or”withanindependent description each line), 1 Global Condition to Prevent and 1 Secondary Goal, and this is by far the biggest limitation in mission editing. The Active sequence number of a Primary Goal or Condition to Prevent serves to determine when it will show up. 0: the Goal will be visible when the mission begins 1: the Goal will be visible when the mission begins 2: the Goal will be visible when all Primary Goals with active sequence 1 have beencompleted 3: the Goal will be visible when all Primary Goals with active sequence 1-2 have been completed 4: the Goal will be visible when all Primary Goals with active sequence 1-3 have been completed 5: the Goal will be visible when all Primary Goalswith active sequence 1-4 have been completed 6: the Goal will be visible when all Primary Goals with active sequence 1-5 have been completed 7: the Goal will be invisible until it has been completed or failed All Secondary Goals have by default active sequence 0 and they are visible only after completion. Return to Goals. Retrieved from "https://www.xwaupgrade.com/wiki/index.php?title=Goals"