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Combined display of all available logs of XWAU Modding Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 20:51, 14 February 2023 Forceflow talk contribs deleted page Test (content was: "This is the text in the actual test page", and the only contributor was "Forceflow" (talk))
  • 20:51, 14 February 2023 Forceflow talk contribs created page .ini Files (Created page with "Ini files were introduced with the development of hooks. These files allow for additional finetuning anad configuring an OPT beyond or alternatively to modifying the exe. Name & Location - The ini must be placed in the FlightModels\ folder alongside the OPT it refers to. - The ini file must have the same name as the OPT it's related to. Example: XWING.ini refers to XWING.opt The Ini file can contain various sections definin different aspects of the OPT: (List incomplet...")
  • 20:51, 14 February 2023 Forceflow talk contribs created page Orders (Advanced) (Created page with "'''Target option: Link targets''' Enabling this option makes all crafts of the FG consider as targets only the objects belonging to the intersection of the objects described in the 2 lines (A, B) instead of the union. '''Custom Throttle or Speed''' It is possible to set the throttle percentage used for each order, but speed is still calculated taking into account both the throttle percentage and how the craft manages power to systems. Crafts performing a bombin...")
  • 20:50, 14 February 2023 Forceflow talk contribs created page Orders (Basic) (Created page with "Orders are duties all crafts of a given Flight Group perform during the mission. Each Flight Group can have up to 4 orders in each of the (up to) 4 Regions. “Order X, Region #Y” on the bar on top of the order rectangle means “order with X priority among orders performed in Region Y”. X and Y are positive integers ranging from 1 to 4. Each Flight Group can only have 1 order with a given priority number in a given region. Orders are performed following priorit...")
  • 20:50, 14 February 2023 Forceflow talk contribs created page Orders (Created page with "Orders (Basic) Orders are duties all crafts of a given Flight Group perform during the mission. Each Flight Group can have up to 4 orders in each of the (up to) 4 Regions. “Order X, Region #Y” on the bar on top of the order rectangle means “order with X priority among orders performed in Region Y”. X and Y are positive integers ranging from 1 to 4. Each Flight Group can only have 1 order with a given priority number in a given region. Orders are performed f...")
  • 20:49, 14 February 2023 Forceflow talk contribs created page Basic Hull Texturing (Created page with "To make a decent texture you will need a good graphical program like Photoshop, Paintshop pro or like in my case Fireworks from Macromedia. I can't actually say which program is best as long as it supports layers it should do. I have been using Fireworks quite some time now even before I started working on textures. It's actually a program specialised on web graphics I use it mainly because of it's powerful scaling tool and simple interface. I must say that it doesn't ha...")
  • 20:48, 14 February 2023 Forceflow talk contribs created page Goals (Created page with "There are 3 kinds of Goals: Primary Goals, Secondary Goals and Conditions to Prevent. * A Primary Goal is a condition the player needs to become true to successfully complete the mission. When all Primary Goals have been completed, the Mission Outcome immediately changes from “Unresolved” to “Success”. * A Condition to Prevent is a condition the player needs to stay false during the mission. If a Condition to Prevent becomes true, then the Mission Outcome imm...")
  • 20:47, 14 February 2023 Forceflow talk contribs created page Mission Editing (Created page with "Mission editing tools: * Allied * YOGEME")
  • 20:45, 14 February 2023 Forceflow talk contribs created page XWAU Guidelines (Created page with "Soooo, you want to become a member of the team? Well good luck with that! Everybody is welcome to the XWAU-Team, however, you should have abilities in following fields: #Modelling (though to be honest, we do have quite some modelers right now) #Texturing ('''Highly''' needed right now) #OPTing #Mission Editing (This has become a thing in recent years) Preferably we need people who can do more than just one task. Right now if you can only model you have...")
  • 20:44, 14 February 2023 Forceflow talk contribs created page Craft Packs (Created page with "There are 2 main craft packs currently available: *The '''XWA Upgrade Craft pack''' (XWAUCP) *'''Darksaber's Ultimate Craft pack''' (DSUCP) Both packs are compatible with every existing game version, be it CD, Steam or GoG. Both contain the current total of available XWA Upgrade models, as well as '''DTM's Super Backdrop''' and all the various available Hooks. In addition, the DSUCP includes a wide selection of other high-quality models by various artists, such a...")
  • 20:44, 14 February 2023 Forceflow talk contribs created page Hangar Setup (Created page with "This article is a stub. For the moment, check [http://www.xwaupgrade.com/phpBB3/viewtopic.php?f=9&t=11197 This thread] for reference and details.")
  • 20:43, 14 February 2023 Forceflow talk contribs created page Viewing Tools (Created page with "There are a number of tools you can use to inspect your creation before giving it a shot ingame. OPT GL is a very useful tool which shows your model using the same shading methods as the game. This is perfect as you can quickly spot any shading errors with the model. Further you can switch between the various LODs and flightgroup colors.")
  • 20:42, 14 February 2023 Forceflow talk contribs created page Patch 2.02 (Created page with "It may seem a bit over the top to make a separate section only to point out the existence and location of a patch, however it cannot be stressed enough that the official patch is a mandatory requirement, if you want to get into modding the game. For the Steam and GoG version of the game this is fairly simple as the respective client will keep your games up-to-date automatically (unless you have deactivated this feature). For the CD Version you can simply google it or...")
  • 20:41, 14 February 2023 Forceflow talk contribs created page OPTech (Created page with "==Setup== Good news: With JérémyaFR‘s v2 revision setup is fairly simple. You can download it from his github page or use xwaToolsDownload to get it, then unzip it to a directory of your choosing. And that‘s it, you‘re ready to go. ==Basic controls== OPTech is split into 4 main parts === The Editor Window === This screen on the left provides contextual editing tools split across several tabs === The Preview window === This window shows a shadeless preview of you...")
  • 20:40, 14 February 2023 Forceflow talk contribs created page Post-OPTing (Created page with "There are certain things to be done, once you have completed your OPT with either Ace_DXF or OPTech. ==Shading correction== A newer program named '''XWA OPTer''' or OPTFix may be used to improve the OPTs visual appearance ingame, as it corrects various shading errors, that usually occurr with OPTs ingame. The way to use it is rather simple: #select and load the OPT you wish to fix #You will be prompted the degree threshold, default is 51.xy #''Once the thresh...")
  • 20:39, 14 February 2023 Forceflow talk contribs created page AlliEd (Created page with "AlliEd, created by Troy Dangerfield, is a complete and comprehensive suite for mission editing, allowing everything from ship positioning, goals and orders to inflight messages. Category:Mission Editing Category:Programs === Contents === * Flightgroups * Waypoints * Orders * Goals * Messages")
  • 20:38, 14 February 2023 Forceflow talk contribs created page Mission Pics (Created page with "Mission pics are a set of images teasing speciffic missions and/or battles in the Skirmish Simulator. These images usually preview a key scene of the missioin including the units or planets involved. As most if not all ingame images, mission pics and battle pics need to be in 8bit (256 colors) format and must have specific dimensions: *Mission pic: 260x260 pixels *Battle pic: 510x260 pixels Category:FrontEnd")
  • 20:37, 14 February 2023 Forceflow talk contribs created page Frontend Editing (Created page with "The frontend (or UI) is the part of the game outside the 3D engine, i.e. menus, background screens, control elements, etc. By editing it, you can change the way your game looks. The major part of this is made up of 2D images that can be edited using a painting program of your choosing and installed using one of the available frontEnd import/export tools: * Datech [add link here] * XWA DAT Customizer [add link here] More coming soon")
  • 20:37, 14 February 2023 Forceflow talk contribs created page Hooks (Created page with "Hooks are means of inserting code right into the XWINGALLIANCE.EXE, introduced by JeremyaFr. They enhance, add features to, or fix problems with the game. See http://www.xwaupgrade.com/phpBB3008/viewtopic.php?f=9&t=11772 This article is incomplete, I'll let Jeremy do the explaining :D = Installation = If you have installed XWAUCP or DSUCP, you already have the hooks installed. To obtain the most recent hooks, the easy way is to use XwaHooksSetup. Usage: # Run XwaHook...")
  • 20:36, 14 February 2023 Forceflow talk contribs created page OPT Installation (Created page with "Once your OPT is complete there's the small matter of getting it in the game, which . This is mainly done using one of two programs: * MXvTEd is the easier to use of the two, though it's missing a few tweakables that the other has. * BinHexEdit, while slightly more complex than MXvTEd, allows you to make more in-depth modifications and modify aspects such as S-Foil behavior, Engine sound etc. For an OPT to properly work ingame the following information needs to...")
  • 20:35, 14 February 2023 Forceflow talk contribs created page Texturing (Created page with "In here you'll hopefully soon be able to find tutorials about all aspects of modeling, texturing and opting. Together with some other stuff, too.! ==Needs more dirt!== One golden rule in Star Wars: Everything looks used and worn (well except for Naboo ships) So make sure you get that weathered look into your textures. Anyway, let's go. First, Decoy made the beginning with his Texturing Tutorial, which sure is something you should check out! N...")
  • 20:35, 14 February 2023 Forceflow talk contribs created page Modelling (Created page with "This is the central Info Section about modelling for XWA. This article is incompete. Help us by adding content! ==Modelling Programs== Below follows a list of free software available for editing 3d models. Many of them also can be utilized in the process of texturing (see texturing section on this) via UV editing and material assignment. Blender 3D https://www.blender.org/ Blender is a very powerful, but not overly user friendly program. It is free, can do countless...")
  • 20:34, 14 February 2023 Forceflow talk contribs created page OPTing (Created page with "This section contains everything about OPTing, i.e. the process of turning model and textures into an ingame XWA object (.opt). This includes: * Importing the model * Defining hitzones and explosion types * Importing and mapping textures * Adding illumination & transparency * Adding hardpoints * Adding engine glow * Adding transformation animations * Adding Cockpit POV (for flyable craft) * Adding LOD models Category:OPTing")
  • 20:33, 14 February 2023 Forceflow talk contribs created page E-Mails (Created page with "The ingame E-Mail is part of the campaign/mission system in XWA. It is controlled by a simple text file email.txt which is located in the XWA\Missions\ directory and lists every single e-mail, its sender and the mission after which it is received. E-Mai entries are compiled in a series of variables: 1: # mission number after which email shows up 0 will make the email appear right at the beginning 2: !EMAIL_#_FROM!: From, # is t...")
  • 20:33, 14 February 2023 Forceflow talk contribs created page FrontEnd Installation (Created page with "This article describes the installation of 2D Frontend Elements. There are two ways of importing/exporting FrontEnd elements, depending on the type: * CBMs, such as menu backgrounds, trophies etc. can be viewed and converted into bitmaps using CBM Viewer or XWA CBM Editor * Frontend images such as skirmish pics, backdrops etc. are compiled in .dat files, which can be handled using either Datech or XWA Dat Customizer or XWA DAT Editor. (more coming so...")
  • 20:32, 14 February 2023 Forceflow talk contribs created page Mission Installation (Created page with "Missions are installed by placing the mission files into the XWA\Missions\ directory and modifying the mission.lst fie Generaly, the installation can be done right from out of AlliEd, as it will save any custom mission files into the mission directory (specified upon setup) and offers an option to edit the mission.lst file. == Editing the MISSION.LST == Missions are grouped in battles, following a story or sub-story, depending on the overall scale of the campaign. The...")
  • 20:32, 14 February 2023 Forceflow talk contribs created page Constraints (Created page with "XWA is a rather old game and hence has a certain number of constraints and limits to consider, when creating content for it. For a few years, some of these limits have been loosened or completely removed through the aid of patches and hooks created by JeremyaFr. The section will therefore feature the constraints in both patched and unpatched XWA. == OPT limits == {| class="article-table" !Constraint !Un-patched !Patched !consequence |- |Model dimensions |~27 km | |OPT w...")
  • 20:31, 14 February 2023 Forceflow talk contribs created page Terminology (Created page with "==General terms and expressions== {| class="article-table" !term !description |- |Battle |A set of missions grouped together following a set story (or sub-story. |- |Campaign |A collection of one or more battles. |- |Hook | |- |to OPT |defines the process and all measures involved in creating an OPT. |- |Shipset |Same as campaign but with the addition of custom OPTs and UI elements. Scale may reach up to a state of total conversion. |- |Skirmish Pic |A 2D image of an ing...")
  • 20:30, 14 February 2023 Forceflow talk contribs created page Basics (Created page with "==What can you mod in XWA== ===in the 3D engine:=== *3D Objects (Ships, stationary objects, objects in space) *Ship info (General info, statistics, weapon configuration, etc.) *2D elements (Cross-hairs, effect sprites, explosions etc.) *Scene Backdrops (Planets, Nebulae, etc.) *Missions *Sound effects ===In the 2D frontend=== *Background imagery *2D objects (Cursors, Icons, trophies, etc) *In-game mails *Campaign structure ==Getting started== Before you do anything,...")
  • 20:29, 14 February 2023 Forceflow talk contribs created page Main Page (Created page with "This Wiki is a collection of knowedge from over 2 decades of XWA modding. Tipps and Tricks on modelling and texturing, How-Tos on programs like OPTech or AlliEd and Good-to-knows in general. Note: Due to the vast ammounts of knowledge the contents are still a work in progress and will be expanded and updated over time ==New Players Guide== If you're new to XWA and modding, you'll want to take a look at the Basics and Terminology sections. If you just want to play...")
  • 20:24, 14 February 2023 Forceflow talk contribs created page MXvTEd (Created page with "This section is still a Work in Progress. ==Installation and Setup== Download MXvTED ver 4.2 (Updated 05 April, 2019) from https://www.xwaupgrade.com/index.php?action=downloads in the "Additional files" Section. Unzip the folder containing the utility, place the folder wherever it makes sense to you. It can be placed anywhere without having to be installed to the registry. NOTE: Some Anti Virus Suites like BitDefender will give you false positive alerts and try to...")
  • 20:18, 14 February 2023 Forceflow talk contribs created page Test (Created page with "Test")
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