Jump to: navigation, search

Difference between revisions of "Terminology"

(File Types)
(File Types)
Line 1: Line 1:
== General terms and expressions ==
+
==General terms and expressions==
 
{| class="article-table"
 
{| class="article-table"
 
!term
 
!term
Line 23: Line 23:
 
|}
 
|}
  
== File Types ==
+
==File Types==
 
{| class="article-table"
 
{| class="article-table"
 
!File type
 
!File type
Line 34: Line 34:
 
|-
 
|-
 
|.dat
 
|.dat
|A container file that is used for various 2D UI eements such as crosshairs, skirmish pics, ship icons, backdrops, etc.
+
|A container file that is used for various 2D frontend elements such as crosshairs, skirmish pics, ship icons, backdrops, etc.
 
|[[XWA Dat Customizer]], [[XWA DAT Editor]]
 
|[[XWA Dat Customizer]], [[XWA DAT Editor]]
 
|-
 
|-
Line 44: Line 44:
 
|The central entity file type for objects in the 3D engine. Contains models, textures, hardpoints, hitzones, engine glow effects and transformation information.
 
|The central entity file type for objects in the 3D engine. Contains models, textures, hardpoints, hitzones, engine glow effects and transformation information.
 
|[[OPTech]], [[Ace_DXF]], [[XWA OPT Editor]], [[Opt Enhancer]]
 
|[[OPTech]], [[Ace_DXF]], [[XWA OPT Editor]], [[Opt Enhancer]]
 +
|-
 +
|.opz
 +
|OPT-Project file created and used by [[OPTech]].
 +
|
 
|-
 
|-
 
|.plt
 
|.plt
 
|Pilot file, basically a savegame file.
 
|Pilot file, basically a savegame file.
 
|[[XWA Pilot editor]]
 
|[[XWA Pilot editor]]
 +
|-
 +
|.pjr
 +
|OPT-Project file created and used by [[Ace_DXF]]
 +
|
 
|-
 
|-
 
|.shp
 
|.shp
|These files are created with and used by [[MXvTEd]] and store the information and stats required to install an OPT into the game.
+
|Info-File created and used by [[MXvTEd]] to store the information and stats required to install an OPT into the game.
 
|[[MXvTEd]]
 
|[[MXvTEd]]
 
|-
 
|-

Revision as of 10:00, 8 October 2018

General terms and expressions

term description
Battle A set of missions grouped together following a set story (or sub-story.
Campaign A collection of one or more battles.
Hook
to OPT defines the process and all measures involved in creating an OPT.
Shipset Same as campaign but with the addition of custom OPTs and UI elements. Scale may reach up to a state of total conversion.
Skirmish Pic A 2D image of an ingame ship used as preview in the Skirmish Simulator.

File Types

File type Description Program(s) to view/edit
.cbm An image file used for Background imagery in the 2D environment. Used e.g. for ingame trophies, icons, rank insignia XWA CBM Editor
.dat A container file that is used for various 2D frontend elements such as crosshairs, skirmish pics, ship icons, backdrops, etc. XWA Dat Customizer, XWA DAT Editor
.lst List file Any text editor
.opt The central entity file type for objects in the 3D engine. Contains models, textures, hardpoints, hitzones, engine glow effects and transformation information. OPTech, Ace_DXF, XWA OPT Editor, Opt Enhancer
.opz OPT-Project file created and used by OPTech.
.plt Pilot file, basically a savegame file. XWA Pilot editor
.pjr OPT-Project file created and used by Ace_DXF
.shp Info-File created and used by MXvTEd to store the information and stats required to install an OPT into the game. MXvTEd
.imc Music file format XWA IMC Editor
.snm Video file format used for ingame cutscenes XWA SNM Converter
.tie Mission file AlliEd, YOGEME
.xmod A slightly older patch file to install custom content using Defiant's X-Wing Install Sytem (XIS) X-Wing Install System